Forum Discussion

BryanKing2015's avatar
10 years ago

Left Boba on the shelf? You'll regret it.

Boba Fett. The man. The myth.The investment. I know guys...you hear it daily in the forums. Fives or Boba? Poe or Boba? Truth is farm Poe and that pretty much wraps up the discussion. I'm kidding. Sorta.

The sleeping giant that is heavily underestimated is Boba Fett. While he becomes a decent attacker at 7* he admittedly underperforms for most peoples tastes in damage. They say his rez isn't anything special. I agree while it has won me an other wise losing game once or twice it's really not an advantage. They say his ability block isn't anything special. 40% Potency it may not hit all 5 targets but bet money it will hit 3/5. That's not that special I admit. Now all he has left is that gimpy 45% extra critical damage. 50% at 70 may I add. That's nothing special am I right?

I could tell you a COMPLETELY free to play team right now in the current meta and I'm guessing even more so at 70 can dominate 95% of team comps on offense. Steamroll to rank #1 as you please. Don't expect it to hold that rank for long. But it will get you there guaranteed.

Darth Sidious
Luminara
Poogle
IG-88
Boba Fett (Lead)


The synergy is simple. Poogle hits offense up/ Speed up for droids....Sid hits dots....IG-88 goes buckwild crazy. He has inate +180% critical damage. With Boba as lead that rolls up to 230% critical damage. And thanks to ole Sid's dots IG-88 can also get up to 75% damage increase...+ Poogles offense up...... Pop his AOE..kaboom. Keep in mind he also has a chance to ability block on that AOE for later reference.

But Boba's leader ship has everyone hyped up. Even Luminara can crit a squishie for 9-10k..I do it daily.......then there is Boba's slow plodding self. He looks at his opponents all crippled and stuff. Why not hit them for another AOE juiced up by offense up/+45% critical damage and another ability block! Just what they need. Relaxation. Good chance most teams are toast or "toastish" and the few that are left clinging to a few bars are probably ability blocked. Steamroller synergy. They did it in soft launch...it got nerfed...but there were buffs...nice buffs for Sid and Boba. Things have changed.

And while Boba doesn't make this team his +45% critical damage soon to be 50% makes everyone hit like a truck when they crit. And toons crit a lot and the more damage toons do the more efficient the 50% critical damage will be. As we glide to 70 Boba's leadership skill while not the best in the game is up there at the top. Look at it like this, if you ever played a MMORPG how valuable would a piece of gear be that gave your character 50% critical damage. You would farm months for that gear. Thats why I hit him to 7* and give him lead in my arena team. If you look at a team as one entity and not 5 different characters you can assemble a vicious synergy just as you would in a MMORPG.

He is a long term investment. But I give you my humble opinion he will stay relevant at 70. He is worth the grind. Take it with a grain of salt. Good luck!

35 Replies

  • "Naecabon;43180" wrote:
    "JohnnySteelAlpha;43174" wrote:
    "Naecabon;43169" wrote:
    Not at all - not if you use Jinn as leader + Poe + Old Ben


    This would be true if QGJ's leader ability actually worked correctly in pvp. At the moment, it doesn't provide a speed bonus on the first round of attacks.

    However you included Poe in your anti-Poe strategy so I have to agree with you there! ;)


    I find that the speed leader does work in round 1 -just that it doesn't change the speed at the very initial start. If I have an Old Ben without Jinn as lead and someone else has Old Ben with Jinn leader, in round 1 his old Ben will go first 100% of the time and fill meter much faster after initial actions. It just doesn't give ben 108+21 = 129 speed to start, but the speed leaders work in round 1 for sure.


    Nah, it doesn't work.

    http://imgur.com/a/npvxo

    Notice Ben's meter in both, regardless on if QGJ is leader or not. He gets no benefit. It's broken.

    Basically if you're putting QGJ in there for a first turn edge, you're wasting his spot. He doesn't provide one.

    http://imgur.com/a/NlcrB

    Here are some screenshots showing Asajj is currently broken too. I didn't bother testing Ackbar or Tarkin because I assume there's no difference there.


    Not sure what this is supposed to show - it's not a good test scenario. Go fight a team with everyone slow and no meter control going on. Use Jinn as leader + Ben. Find a team without Jinn as leader but Ben is in the team. You will see Jinn leader + Ben the Ben boosted by Jinn will go first and gain meter at a faster rate everytime than the non-boosted Ben. 100%. I think your test scenario is overly complicated so that it doesn't tease out what is going on. Fight clone teams with and without speed leaders. You will see. Jinn's speed leader works as it should. Been seeing it since the game started.
  • "Qeltar;43209" wrote:
    Be sure you read my post from this morning, @WhipiT ... Boba may not be the best leader for a crit squad. Especially if you are using Lando, a guy who cares a lot about the number of crits landed.


    Indeed he may not be. I really depend a lot on there inate crit % coupled with Princess +25% crit chance. Princess is about to get shelved on the road to 70 so I will def rethink my strategy in the future. That being said I will bring that 50% crit damage to 70 just in case it's viable and I think it will be but thats pure guesswork on my part.
  • "Breetai;42539" wrote:
    Or put in FOTP and Leia with boba lead and watch them 2 just one shot everything. Thiers a guy in my bracket with that and that is exactly what happens


    There was a video on this set up. Boba lead, Leia, FOTP, Poggle and Kylo. FOTP hit Darth Vader, 1-shot; dead.

    How does the damage lead work for toons like Finn or others with high phy damage?
  • "Naecabon;43753" wrote:
    "JohnnySteelAlpha;43322" wrote:
    "Naecabon;43180" wrote:
    "JohnnySteelAlpha;43174" wrote:
    "Naecabon;43169" wrote:
    Not at all - not if you use Jinn as leader + Poe + Old Ben


    This would be true if QGJ's leader ability actually worked correctly in pvp. At the moment, it doesn't provide a speed bonus on the first round of attacks.

    However you included Poe in your anti-Poe strategy so I have to agree with you there! ;)


    I find that the speed leader does work in round 1 -just that it doesn't change the speed at the very initial start. If I have an Old Ben without Jinn as lead and someone else has Old Ben with Jinn leader, in round 1 his old Ben will go first 100% of the time and fill meter much faster after initial actions. It just doesn't give ben 108+21 = 129 speed to start, but the speed leaders work in round 1 for sure.


    Nah, it doesn't work.

    http://imgur.com/a/npvxo

    Notice Ben's meter in both, regardless on if QGJ is leader or not. He gets no benefit. It's broken.

    Basically if you're putting QGJ in there for a first turn edge, you're wasting his spot. He doesn't provide one.

    http://imgur.com/a/NlcrB

    Here are some screenshots showing Asajj is currently broken too. I didn't bother testing Ackbar or Tarkin because I assume there's no difference there.


    Not sure what this is supposed to show - it's not a good test scenario. Go fight a team with everyone slow and no meter control going on. Use Jinn as leader + Ben. Find a team without Jinn as leader but Ben is in the team. You will see Jinn leader + Ben the Ben boosted by Jinn will go first and gain meter at a faster rate everytime than the non-boosted Ben. 100%. I think your test scenario is overly complicated so that it doesn't tease out what is going on. Fight clone teams with and without speed leaders. You will see. Jinn's speed leader works as it should. Been seeing it since the game started.


    Those images show when I take my first action.

    Both times the turn meters are identical, as they should be, if no speed alteration is going on, which it wasn't.

    QGJ's leader ability doesn't work on first actions. Not sure what else to say. It works fine in GW because any battles after the first aren't considered "first actions" since it's treated as a continuation.

    This is a well documented, relatively well known thing.

    Using opposing team as a point of reference proves nothing. You have no idea how geared and at what Speed the opposing team member is. Your own team is a pretty good point of reference, however... if Old Ben is taking a turn on round 9 in both examples, which he is, then clearly QGJ isn't working correctly.

    How are two screenshots showing the exact same point in a fight against the exact same team (the point when you take your first action) an "over complicated" example? This is probably the simplest example I could possibly give.


    All I can advise is to setup a clone battle like I noted above and document which Ben goes first everytime and gains meter faster everytime. As an owner of Ben fighting other Bens early on, some with Jinn leader and without, I've seen it many times in practice.

    Now...by first action... maybe this is where we are just miscommunicating.

    So, Jinn+Ben is 108+21 = 129 speed Ben. If another toon has higher speed on their card than 108, that toon will go first if it is the fastest toon at the start. So Ben's starting speed isn't 129, it's 108...then after first actions are taken, his meter will fill at the faster rate of 129 compared to another Ben not influenced by Jinn's speed leader ability. This means in round 1 the Ben getting a speed leader boost will go before a Ben not getting the speed leader boost. I've faced this matchup many times since hard launch coming up on 2 months ago now.

    My counter to this setup before I had my Jinn built and Poe, etc. was to use Dooku to stun the other Ben in round 1 to set up my Old Ben for the mind tricks.

About SWGOH General Discussion

Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.81,239 PostsLatest Activity: 2 minutes ago