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7 years ago
I also would like to point another oddity in the design of the event:
On of the major issues behind the STR rework was (from the Dev post):
And yet, they use the exact same formula for this event. Who the Rebels attack, what R2 does to start, etc., is all completely random...thus forcing retries. To acknowledge, on the one hand, that such randomness is frustrating and needs to be changed, then release content that precisely mirrors the exact same issue is either lazy or disingenuous.
I let the developers weigh in and tell us which it is...
On of the major issues behind the STR rework was (from the Dev post):
a) the randomness of some of the mechanics (thus forcing retries)...
And yet, they use the exact same formula for this event. Who the Rebels attack, what R2 does to start, etc., is all completely random...thus forcing retries. To acknowledge, on the one hand, that such randomness is frustrating and needs to be changed, then release content that precisely mirrors the exact same issue is either lazy or disingenuous.
I let the developers weigh in and tell us which it is...
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