Light Liberation - CGs royal f you to the players
Honestly im wondering if a single thing since the era update was actually playtested. Because there’s no way a single person there tried the Era battle.
I already dislike CGs approach of making high difficulty tiers (for example assault battles) just made up of insanely high Lifesteal and Hitpoint enemies that for some reason have Speed equivalent to Galactic Legends, but at least you are allowed to use a actual team there with only faction restrictions. Yet in this era battle they force players to utilize 3 characters that throughout all 3 kits don’t have a single synergy while still fighting actually dangerous enemy combinations that have (at least at T3+) over 400 Speed, a mark realistically unachievable by normal modding.
I believe it impossible to beat T3+ with even close to the requirements needed to unlock them. So even though through the entire era i spend all my crystals on the new characters i can’t even get close to beating the 2. Highest tier available to me.
It hilarious because with 2 seconds of thought a possible solution to creating a way more adaptable and fun experience becomes clear. When you have units that can’t **bleep** work together then you make them able to. In Colosseum they were allowed to share the tags necessary to work as a team, yet that “very complex” implementation seem to have eluded them.
So now we are here players have an incredibly uninteresting stat check of an era battle and can’t even get their rewards.
Congrats CG, few manage to make a worse player experience than you.