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pfyl66sskbrw's avatar
pfyl66sskbrw
New Rookie
2 hours ago

Light Liberation - CGs royal f you to the players

Honestly im wondering if a single thing since the era update was actually playtested. Because there’s no way a single person there tried the Era battle. 

I already dislike CGs approach of making high difficulty tiers (for example assault battles) just made up of insanely high Lifesteal and Hitpoint enemies that for some reason have Speed equivalent to Galactic Legends, but at least you are allowed to use a actual team there with only faction restrictions. Yet in this era battle they force players to utilize 3 characters that throughout all 3 kits don’t have a single synergy while still fighting actually dangerous enemy combinations that have (at least at T3+) over 400 Speed, a mark realistically unachievable by normal modding.

I believe it impossible to beat T3+ with even close to the requirements needed to unlock them. So even though through the entire era i spend all my crystals on the new characters i can’t even get close to beating the 2. Highest tier available to me.

It hilarious because with 2 seconds of thought a possible solution to creating a way more adaptable and fun experience becomes clear. When you have units that can’t **bleep** work together then you make them able to. In Colosseum they were allowed to share the tags necessary to work as a team, yet that “very complex” implementation seem to have eluded them.

So now we are here players have an incredibly uninteresting stat check of an era battle and can’t even get their rewards.

Congrats CG, few manage to make a worse player experience than you.

4 Replies

  • MasterSeedy's avatar
    MasterSeedy
    Seasoned Ace
    1 hour ago

    Yeah, I think that the enemies are r4 to r5 and thus relic delta is hurting folks with minimal relic investment. It's hurting me, I know bc I tend to bulk up on blue SD and keep minimal stocks of green and grey. Since I didn't upgrade these three toons before, I'm stuck working on them now. I should get enough SD to get everyone to r3 tomorrow, but I'm not sure about r4. Crossing my fingers. 

  • CommanderBarcara's avatar
    CommanderBarcara
    Seasoned Ace
    1 hour ago

    Mine are all R2, didn't make a bit of difference since they are 4 star only.  This mode was definitely not tested.  But I appreciate knowing if i take them to 5 star using crystals it is beatable.  

  • a3ddf5adffef79b2's avatar
    a3ddf5adffef79b2
    Seasoned Veteran
    22 seconds ago

    It’s kind of funny you think this wasn’t deliberate.  This mess is one thing I think they actually did test.  As was pointed out earlier in another thread, the classic CG business model is to make people angry and frustrated enough to buy their way past obstacles.  High RNG factor events and deliberately ridiculous “recommended levels” are there not to be challenging (that’s the lie CG will tell you, it’s what you really want right?) but to be so aggravating that you think just a little bit more investment will get you there.  The idea they care if you have fun is even more laughable.  If you’re having fun why would you spend money?  Fun is counter to their business model.  Eventually there will be a reckoning as they continue to lose players and the prospective EA buyers look at the new numbers and wonder what the problem is but unfortunately that’s not happening soon.

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