Forum Discussion

Cero_8011's avatar
2 years ago

Loadout Cap / Loadout Image

same in a new thread, no problem.

the loadout limit is 200, this is far to few for someone without hotutils and noone should be forced to use 3rd party tools.

otherwise please add a mod default image.
one click to save the default loadout of the whole roster and another click to reset to this saved image.

with this option i can delete all my default mod loadouts, 188 atm....

thx in advance
  • the implementation of a full roster mod image would be the best QoL update ever.
    i hope an update like this is independent of revenue decisions :)
  • That would be very helpful!
    But no Money you can earn with, so lets see wich decision CG ist making.
  • Absolutely agreed. Re-modding for various Events Takes quite a lot of time in the meantime and is continiuous increasing. A "re-assign all mods" functionality would really be a qol update
  • Scruminator's avatar
    Scruminator
    Seasoned Newcomer
    People really keep this many mod loadouts? I delete loadouts when they’re placed on a character myself, so I just consider this to be a bit odd ??‍♂️
  • "Salatious_Scrum;c-2439510" wrote:
    People really keep this many mod loadouts? I delete loadouts when they’re placed on a character myself, so I just consider this to be a bit odd ??‍♂️


    for some events (krayt raid, tb reva mission etc.) i have to put my best mods on chars i use for the event. after the event i have to put the mods back.
    if i dont have a loadout for EVERY char, i dont know where which mod was.
  • checked back a few weeks later, nothing new.
    is it possible to get a response, if this is possible to implement or not?
  • Persimius's avatar
    Persimius
    Seasoned Scout
    "Cero_8011;c-2444184" wrote:
    checked back a few weeks later, nothing new.
    is it possible to get a response, if this is possible to implement or not?


    Firstly, you don't really need to be moving mods on *all* of your characters. At best you should only need like 100 loadouts. Secondly, no, it is very unlikely that CG responds to this. They their mod UI is awful, though to their credit they've tried to make it better (and it is definitely much better than it used to be). I don't expect it to ever not be awful.
  • With the Endor raid needing to hit mod thresholds we need a default mod snapshot feature more so than ever. At the very least they could just add 50-100 more mod loadouts which shouldn't require that much programmer time.

    But they also don't read this part of their forums ever so this is really just going into the void.

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