Forum Discussion
10 years ago
OK, I think this is how it works:
An ability has, say, 60% chance of applying a negative status effect to an enemy. The toon with that ability has 110% potency. Mulitply these two together in decimal form,
0.60 * 1.10 = 0.66 = 66% chance of applying the negative status effect.
HOWEVER, you need to factor in the target's tenacity. Suppose the target has 40% tenacity, the chance of successfully applying the negative status effect to that target (if the attack lands, of course) is:
0.66 * (1.00 - 0.40) = 0.396 = 39.6%
I'm not sure if this is correct but, having played around with this method for various toons' potencies and tenacities, there does not appear to be any particularly outlandish results.
An ability has, say, 60% chance of applying a negative status effect to an enemy. The toon with that ability has 110% potency. Mulitply these two together in decimal form,
0.60 * 1.10 = 0.66 = 66% chance of applying the negative status effect.
HOWEVER, you need to factor in the target's tenacity. Suppose the target has 40% tenacity, the chance of successfully applying the negative status effect to that target (if the attack lands, of course) is:
0.66 * (1.00 - 0.40) = 0.396 = 39.6%
I'm not sure if this is correct but, having played around with this method for various toons' potencies and tenacities, there does not appear to be any particularly outlandish results.
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