Forum Discussion
6 years ago
Alas, that's far from being the only problem:
1. We're facing opponents in different divisions. Seems like divisions are based on total GP whereas 5v5 GA matchmaking uses squad GP only. So some of our opponents can place one more (or in my case, one less) defense team. Those 90 banners are difficult to win back on offense, especially when the territory conquer bonus requires you to beat 2 squads whereas your opponent only has to take out 1 per territory.
2. Autodeploy doesn't seem to work according to the championship points counter. Unless autodeploy isn't meant to give any points, some of us would be facing an empty board and be unable to advance their championship score.
3. Even if autodeploy is implemented, the way it worked in previous GAs is that if people set a single defense squad manually, autodeploy wouldn't kick in. Which would cause the same championship score problem mentioned above. You need to change it so that all defense squads are always filled up even when players manually set partial defenses.
4. If you decide cancel this entire hot mess, those who got to attack have quite the headstart in league advancement. And if you reset the c.s. counter, some of us have spent crystals on the fleet battle feat for nothing. This is messed up every which way and makes me doubt that any serious testing and QA went into this.
1. We're facing opponents in different divisions. Seems like divisions are based on total GP whereas 5v5 GA matchmaking uses squad GP only. So some of our opponents can place one more (or in my case, one less) defense team. Those 90 banners are difficult to win back on offense, especially when the territory conquer bonus requires you to beat 2 squads whereas your opponent only has to take out 1 per territory.
2. Autodeploy doesn't seem to work according to the championship points counter. Unless autodeploy isn't meant to give any points, some of us would be facing an empty board and be unable to advance their championship score.
3. Even if autodeploy is implemented, the way it worked in previous GAs is that if people set a single defense squad manually, autodeploy wouldn't kick in. Which would cause the same championship score problem mentioned above. You need to change it so that all defense squads are always filled up even when players manually set partial defenses.
4. If you decide cancel this entire hot mess, those who got to attack have quite the headstart in league advancement. And if you reset the c.s. counter, some of us have spent crystals on the fleet battle feat for nothing. This is messed up every which way and makes me doubt that any serious testing and QA went into this.
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