"Amoliski;c-2015461" wrote:
I want a designer/developer to justify why they think forcing us to lock off characters we put significant resources into makes for good game design.
"Hey you spent months farming, gearing, relic-ing, modding, and zetaing your favorite characters. Want to use them to play some of the most frustratingly difficult content in the game? Too bad. We're taking your toys away and locking them in the cabinet."
The answer is, they want people to strategize in order to complete goals. Picking characters to not use and gaining benefits for the guild versus using characters to achieve TP more easily is one way to do this.
While I'm not a fan, they are accomplishing their goals.