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NicWester's avatar
5 years ago

Lucky Shot

I was fiddling around trying to find a squad that was weak enough to get 30 crits in T1 but strong enough to not die. My weakest Jedi got something like 20, then my six weakest other characters got something like 12. The feat unlocked.

I have to go to work and won't be able to test this more until tomorrow morning, Can other folks poke around and see if the crits carry over between attempts? It's totally possible I miscounted, but I can't believe Greef, Mandolorian, Embo, Gamorran Guard, and Cara Dune got 30 in one go... I don't think I even took 30 actions with them.

44 Replies

  • "Kyno;c-2178330" wrote:
    "Fanatic;c-2178116" wrote:
    "Kyno;c-2177105" wrote:
    The rolling over of the count has been flagged as a bug.


    After paper zombie, I thought they were opposed to things in game that discouraged gearing up characters. Yet here they are discouraging gearing up characters if you are a completionist/care about the gear for this feat. Tell them they need to leave it as is.


    Yes, this point has been brought up. But the counter point is also present (not by the dev team, just by normal reasoning of players), that if you can't achieve this feat due to being too developed (across your whole roster), chances are you do not need the rewards. Not that that is a reason feats should be like this, but it's worth noting that fact.


    I don't think CG wants to start denying rewards to the players that whales too hard to have a weak enough team to do a feat.

    It just doesn't do much to encourage future spending (Whether or not the person needs the crap gear isn't really relevant. Maybe they spend to be able to beat everything for ego.)
  • "Kyno;c-2178330" wrote:
    "Fanatic;c-2178116" wrote:
    "Kyno;c-2177105" wrote:
    The rolling over of the count has been flagged as a bug.


    After paper zombie, I thought they were opposed to things in game that discouraged gearing up characters. Yet here they are discouraging gearing up characters if you are a completionist/care about the gear for this feat. Tell them they need to leave it as is.


    Yes, this point has been brought up. But the counter point is also present (not by the dev team, just by normal reasoning of players), that if you can't achieve this feat due to being too developed (across your whole roster), chances are you do not need the rewards. Not that that is a reason feats should be like this, but it's worth noting that fact.


    that's true except relic materials are now a thing and we need those lower gear pieces to get more of it.
  • "flux_rono;c-2178381" wrote:
    "Kyno;c-2178330" wrote:
    "Fanatic;c-2178116" wrote:
    "Kyno;c-2177105" wrote:
    The rolling over of the count has been flagged as a bug.


    After paper zombie, I thought they were opposed to things in game that discouraged gearing up characters. Yet here they are discouraging gearing up characters if you are a completionist/care about the gear for this feat. Tell them they need to leave it as is.


    Yes, this point has been brought up. But the counter point is also present (not by the dev team, just by normal reasoning of players), that if you can't achieve this feat due to being too developed (across your whole roster), chances are you do not need the rewards. Not that that is a reason feats should be like this, but it's worth noting that fact.


    that's true except relic materials are now a thing and we need those lower gear pieces to get more of it.


    Basically devs stance is whales who have no characters under relic 7 to complete the feat can just do what they did to get to where they are now to get more low end gears.

    A real Kracken isn't wasting time doing a feat for 3 salvage when he can buy 300 salvage in a pack.
  • "flux_rono;c-2178381" wrote:
    "Kyno;c-2178330" wrote:
    "Fanatic;c-2178116" wrote:
    "Kyno;c-2177105" wrote:
    The rolling over of the count has been flagged as a bug.


    After paper zombie, I thought they were opposed to things in game that discouraged gearing up characters. Yet here they are discouraging gearing up characters if you are a completionist/care about the gear for this feat. Tell them they need to leave it as is.


    Yes, this point has been brought up. But the counter point is also present (not by the dev team, just by normal reasoning of players), that if you can't achieve this feat due to being too developed (across your whole roster), chances are you do not need the rewards. Not that that is a reason feats should be like this, but it's worth noting that fact.


    that's true except relic materials are now a thing and we need those lower gear pieces to get more of it.


    Ehhh..... The T1-T3 rewards are basically worth a couple bronzium packs. I don't think this is a particularly effective line of reasoning.

    "Fanatic;c-2178116" wrote:
    "Kyno;c-2177105" wrote:
    The rolling over of the count has been flagged as a bug.


    After paper zombie, I thought they were opposed to things in game that discouraged gearing up characters. Yet here they are discouraging gearing up characters if you are a completionist/care about the gear for this feat. Tell them they need to leave it as is.


    The difference is that paper zombies were used at high levels of content. A sufficiently bad zombie was better than a good zombie in arena. The difference here is that you are keeping a team (or maybe more than one) deliberately low so that they can twink low level content for you.

    Put another way, if you were doing hard nodes, right? If you're doing hard nodes on board 9, you were better off with a paper zombie than one with gear on it. If you extend that same logic to a twink team, you're not using that team on board 9.

    I'm going to be honest, I'm about 30 seconds away from taking an hour long nap so I may not be making myself clear, sorry. But, suffice to say, there are key differences.

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