Forum Discussion
9 years ago
"3Cheers4Tyranny;893857" wrote:
Haha, another classic example of someone rewriting my thread, not that I don't appreciate your suggestions and feedback, but it would be better to make your own thread as it would get more atrention.
I'm sorry, but this is what people post about. What do you want people to post? 'OMG ur so clever that's perfect'?
"Darth_Amarth;893852" wrote:"3Cheers4Tyranny;91835" wrote:
Hello everyone! Today I'm going to give my suggestions about Mace getting reworked. In this post, I'm trying to make him more viable. I hope you enjoy my suggestions:
Invincible Assualt
Deal Physical Damage to target enemy with a 70% chance to inflict speed down and a 50% chance to Daze. If the targeted enemy is a sith, this attack deals twice as much damage and the daze chance is 100% can not be resisted.
Smite
Deal unavoidable physical damage to target enemy and remove all positive status effects. If the targeted enemy was a sith, then Mace will stun.
Vaapad
Jedi allies gain 20% speed, 50% critical chance and 25% critical damage. For every critical hit a Jedi makes, a random enemy will be exposed.
Shatterpoint
Mace gains 7.5% speed and 25% offense for every Sith present and gains Tenacity up for 2 turns and 70% TM everytime a Sith is defeated.
------------
The reason why I changed Mace's Leader ability and Unique is because he's a master of Vaapad which uses the Dark Side user's energy without being consumed by it making Mace extra fast.
I also made him anti-sith as I think we all know a sith meta is sensible through the force and Mace's character would be a perfect sith-counter.
There's also an arguement claiming Mace shouldn't be reworked as he's too easy to gear. I have one thing to say: Palpatine.
I feel that this is a bit OP. I had suggestions of my own:
- Invincible Assault: Deal physical damage to target enemy. If the enemy has Protection, this attack will deal 15% of the damage to that target's Health. If the enemy doesn't have Protection, Mace recovers Health equal to 15% and Protection equal to 10% of the damage dealt.
- Smite: Deal special damage to target enemy and remove all positive status effects on them. This attack deals 20% more damage to Sith.
- Vaapad: Jedi allies gain 25% Offense and 15% Critical Chance. In addition, Jedi allies have a 50% chance to Expose each enemy until the end of their turn. This effect can't be resisted.
- NEW* Shatterpoint: Mace Windu gains 8 Speed for each living Sith enemy and while he is still alive, Sith have -6% Speed. In addition, every time Mace obtains a debuff, he has 75% chance to apply it back to its source.
This seems more reasonable, but the added protection back seems a little much without being a zeta ability. Only zeta'd toons can recover protection so far, so it'd be a bit OP to not require a zeta to do this.
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