Forum Discussion

JacenRoe's avatar
9 years ago

Mace Zeta unique idea

Since his unique stops at level 7, and since Mace is underwhelming in this game when he should be one of the most terrifying Jedi to face... I think he's ripe for a Zeta unique to make him more useful.

His Shatterpoint ability currently gives a 45% chance to expose a random enemy (irresistible) just during his turn, and he gets 25% TM for hitting them.

For a Zeta version up the chance to expose to 50-60%, and the TM boost to 40-50%. Then allow him to attack ANY exposed enemy. Meaning that he could ignore a taunt, or attack a stealthed enemy, but ONLY if they're exposed. Don't know how much trouble that would be to code. The ignore taunt part works for Boba. Stealth they haven't seemed to figure out. Even if it was just that he could ignore taunt to hit exposed enemies it would help. He could also buff block or daze exposed enemies when he attacks them or otherwise add some detrimental effects.

It would have been nice to see him get a rework. His Vaapad (since it's his lightsaber fighting style) should be a second unique just like General Kenobi's Soresu is a unique. Vaapad should give him bonuses of some kind when attacking Sith. Keep his leadership the same, and rename it, but make Vaapad a second unique. That's probably wishful thinking on my part. I doubt it will happen. But at least a Zeta on Shatterpoint seems likely.

Give me a +1 if you think Mace needs love, or if you have other/better ideas for bringing him out of the gutter then let's hear them.

25 Replies

  • Balance totally eludes CG. Make Mace OP as hell. He needs it to keep up in the current arms race! Zeta unique should add speed, offense, crit dmg and dispel for all squad members.
  • Yeah looking at what new toon look like, I stand by totally reworking him.
  • I would like to see him work almost like GS with TM gain from expose...

    GS crits all the time so he keeps going extremely fast with the TM gain

    Mace could pop the exposes all of the time, so he acts fast because of good TM gain
  • "ARCTrooperFives;866555" wrote:
    I would like to see him work almost like GS with TM gain from expose...

    GS crits all the time so he keeps going extremely fast with the TM gain

    Mace could pop the exposes all of the time, so he acts fast because of good TM gain


    Agreed, that's why I think it should be 100% chance to expose someone, but not quite as high TM gain as GS.
  • Just throwing my idea out there, it's very similar to the others.

    Shatterpoint:
    Add: 100% expose chance, 50% chance to apply Deathmark instead. In addition, Mace Exposes all buffed enemies at that beginning of each encounter for 2 turns!

    Final text: At the start of each of his turns, Mace Exposes a random enemy until the end of his turn, with 50% chance to apply Deathmark instead. This effect can't be resisted. In addition, Mace gains 25% Turn Meter when he attacks an Exposed enemy, and at the start of each encounter Mace Exposes all buffed enemies.

    As a side note, I would love to see his Smite ability changed to be an AoE dispel (maybe with slightly reduced damage). It's rather lack luster as is, especially when compared to say Qui Gon Jinn's dispel. Maybe also change his basic to deal special damage.

About SWGOH General Discussion

Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.81,279 PostsLatest Activity: 4 months ago