Forum Discussion
Persimius
2 years agoNew Scout
"iMalevolence;c-2423964" wrote:"StarSon;c-2423961" wrote:"iMalevolence;c-2423946" wrote:"StarSon;c-2423945" wrote:"iMalevolence;c-2423940" wrote:"StarSon;c-2423935" wrote:
This feels like a random edge case affecting you specifically. First of all, rewards timing doesn't really matter anymore. You have a steady income of tokens, use them as needed or save some up for "event locks."
Second of all, this timing issue doesn't actually change the amount of raids you do in a week, so I fail to see how it's an issue at all.
Considering someone else also posted a thread about raids not auto launching, I can guarantee it's not just affecting me specifically. And just because you fail to see how this is an issue, it doesn't mean it isn't one. If this has impacted one guild it can, and will, impact others. I'm trying to help before it becomes a similar problem for other guilds. How about you willingly delay your raids and waste tickets? No? Then it's a problem.
Explain it then. How does a 6 minute delay actually affect anything? Let's say it launches "on time" and you don't "waste tickets". Do you get to run an extra raid this month as a result? Or does your raid still launch at the end of this raid regardless?
If I have 135k tickets and the raid doesn't auto launch and I waste 15k tickets, how is that not a problem?
The raid runs for 3 days and costs 90k tickets. Coincidentally, during the 3 days the raid is running, you earn 90k tickets. So, unless you somehow start only gaining, like, 15k tickets, it won't be a problem, because a raid is always on.If other guilds get 6 minute delays regularly and also waste tickets, is that not a problem? Those are tickets that would have granted extra wiggle room with participation, maybe it does eventually equate to an extra raid at some point.
Regardless, it's something that SHOULDN'T be happening. It's a design oversight that should be reasonably easy to rectify.
Again, how about you delay your raids by a day and waste tickets? Then keep doing that once for every guild that has the issue. And you'll finally see that a little bit of a problem for lots of people is a problem.
The 6 minute delay is meaningless for any guild that existed when the raid launched, because you will always simply have enough tickets. Whether you "waste" all 30k or 1k or you timed it differently so you launch before reset and never "waste" any. It's simply never going to be an issue for you guild because, except for those 66 minutes every 3 days, you will always have a raid going.
You are incredibly wrong and I'm not sure how I can explain it in a more simple way.
Guild start raid
Raid not finish and start exact same time, 72 hours later.
Guild raid timer pushed back
Raid timer passes daily reset and guild earns 4 days worth of tickets during a 3 day raid window
Guild has up to 30k earned tickets that get deleted from existence THROUGH NO FAULT OF THEIR OWN.
Up to 30k tickets could have been used to start a raid sooner down the line when people eventually miss 600 tickets
Guild shafted
Let's say you manually start the raid to avoid the 6 minute delay. You drop from 135k tokens to 45k tokens. You do the raid. Raid is over again. Now you're at 135k tokens. You start the raid. You're at 45k tokens. For infinity.
Let's say you miss it, and it starts "late." You hit 150k tokens. Raid starts, you're at 60k tokens. 3 days later, raid is over. Now you're at 150k tokens. You start the raid. You're at 60k tokens.
Now, obviously I can see that you have a different amount of tokens at the start and end here. But so what? In both scenarios you will immediately start the raid in perpetuity. Therefore, there is no issue here, and at best this is a minor "flaw" in however CG has this process setup.
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.
77,677 PostsLatest Activity: 12 hours agoRelated Posts
Recent Discussions
- 3 hours ago
- 4 hours ago
- 5 hours ago