Forum Discussion
iMalevolence
2 years agoRising Rookie
"MaruMaru;c-2424006" wrote:"iMalevolence;c-2423998" wrote:"MaruMaru;c-2423995" wrote:"iMalevolence;c-2423979" wrote:"LordDirt;c-2423976" wrote:
Such an easy fix yet so many just ignore it. Shows how some just want to argue and not actually get a solution.
People saying CG shouldn't waste time on a easily fixable bug that hasn't directly impacted them but has and will continue to negatively impact others is one of those glaringly obvious displays of the oh so prevalent, "screw you, I got mine." mentality. It takes no time to deduce that this is an oversight that needs resolved and people still fight against it because it hasn't directly affected them.
Has a lot to do with hyperbolic word choices you used rather than the bug itself.
I mean, every guild that still has it on a fixed timer is getting behavior that isn't working as intended and it's significantly worse for them.
Every time it happens and they don't update the launch setting to "immediately" risks another 4 days of tickets in what should be a 3 day raid cycle. We've only been discussing problems with "immediately" being concerned where it is still an issue, but guilds with less active or less knowledgeable officers that don't catch it can be screwed every time it happens. And delayed launches have happened 3 times for my guild, so it's a fairly common thing.
Raid at 7pm. Tickets at 7:30. Tickets at 7:30. Tickets at 7:30. Raid finalizes at 7:02pm. Guild has enough, but doesn't catch it. Tickets at 7:30, overcapped.
Raid at 7pm. Tickets at 7:30. Tickets at 7:30. Tickets at 7:30. Raid finalizes at 7:02pm. Guild has enough, but doesn't catch it. Tickets at 7:30, overcapped.
...
This could be a regular occurrence every 4 days for some guilds where they unknowingly suffer because it doesn't work as intended.
So to sump up, with that regular occurence, when will it happen to your guild again in your calculation?
I'm not here to be a voice for my guild. I'm here to be a voice for all guilds that might be losing out on rewards due to this flaw. It is broken and clearly needs fixed. This is up to a 33% loss in rewards for guilds that don't catch this or know about it.
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