Forum Discussion
VertigoBeast
9 years agoSeasoned Ace
"Yoritomo;924065" wrote:
I would actually be much happier with a change in expose mechanics.
First is that if you kill an opponent that has expose, but execute the kill without needing the expose, it does not count to Finns ability and you don't get any TM gain, or resets on abilities. I didn't expect this when I built the team.
Second, you can't attack someone who has expose with an exposing attack, and end with an expose on the target. I was expecting to use RP's outmaneuver on an enemy with expose, and have an expose on that enemy after the attack. This would give Resistance massive speed.
Change those two things and Resistance will be meta with their current abilities.
I mean technically the first situation you described there is WAI, as his Zeta lead states they have to take damage from expose for the the TM cooldown reduction to trigger, although I've seen recently that when Maul attacks an exposed character and the character dies he gains 100% TM whereas he used to not gain 100% TM because the expose damage was applied after his attack so they've clearly changed the expose damage to trigger first. So that's a step in the right direction.
The whole "you can't expose an exposed target with an expose skill" thing is actually really annoying. I'm not sure why it works like that, but it doesn't make any sense. If someone is "exposed" to the next attack because for instance you knocked them down with a giant rock, they 1) Won't be able to protect against your next attack so yes your next attack would do more damage, and 2) If you throw another giant rock at them they will still be knocked over for the following attack. The second giant rock would hurt them more and allow you to effectively attack the still exposed enemy again for more damage.
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