Forum Discussion

gamer43109's avatar
2 years ago

Malgus proving grounds

Why do we need end game teams to beat an event aimed at mid game players?
This event seems intentionally bugged to ensure it is unwinnable by 95% of the players to force them to buy packs.
Why else would they need to super juice an already strong team?
Then most kits do not work properly in this battle.
I wish the game worked properly, I would love to whale on my account, but I refuse to financially support this
  • "Meggasanty02;c-2432611" wrote:
    "Notthatguyfrombefore;c-2431489" wrote:
    The Malgus tier is beatable by a GL, one which is easily accessible for mid game players. The difficulty of PG is dependent on how you’ve focused your roster. That’s on you, not CG.


    Not at all, or not by any GL.

    I've been trying with different alignments, teams, mods configurations... Nothing, not with my SLKR. the last GA I've beaten three accounts with three GL, one with a full wipeout, but still I can't beat the malgus nor the tie proving grounds...







    Usually during conquest I spend between 1'5/2 hours a day, as you can see the past two days I've been playing more... 6 hours. I've been modding, or fighting malgus and the inquisitors for 6 hours, and yet, even having "potentially useful" teams for proving grounds, I didn't get a star in any of those fights.


    My initial pint was simply that it could be done with at least one GL, not necessarily all. However…

    How to beat TIE int with SLKR.

    https://www.reddit.com/r/SWGalaxyOfHeroes/comments/10vq9nn/how_to_beat_tie_interceptor_proving_grounds_with/

    I’m not going to bother finding how to to the Malgus one with SLKR. You should be able to do a Google search on your own. It might involve nasty RNG, but so have so many events before it.
  • "Notthatguyfrombefore;c-2432615" wrote:
    "Angry_Owl46;c-2432614" wrote:
    "KDC99X;c-2432610" wrote:
    Malgus does damage to an opponent based on HIS OWN max health, not the target’s. Units like Malak and KRU that take reduced damage from max health based attacks, are referring to attacks doing damage based on THEIR OWN max health, like expose damage.

    "Angry_Owl46;c-2432596" wrote:
    "Notthatguyfrombefore;c-2432571" wrote:
    "Angry_Owl46;c-2432568" wrote:
    "UdalCuain;c-2431491" wrote:
    "Angry_Owl46;d-264811" wrote:
    Then most kits do not work properly in this battle


    Such as?


    Traya is supposed to cleanse all debuffs, key word is "ALL"
    Gg metaloid monstrosity does not kick in when a droid dies
    Malak is supposed to take a bonus turn when his health hits specific thresholds, it does not work
    Malak is supposed to take reduced damage from max health based attacks, except malgus hits Malak with a max health attack and instantly kills Malak


    Context and more information here would be important. For instance, if you are talking about fear, that can't be cleansed by Traya, its not dispellable. Don't know about GG, but if he was inflicted with fear at the time that his bonus turn kicked in, say if someone died due to DRs leap then that could appear as though it wasn't working. If Malak takes too much damage and passes through the thresholds the damage inflicted doesn't simply stop there, so he can be killed in a single stroke. Similarly, if he was inflicted with fear simultaneously as triggering a bonus turn that would seemingly prevent a bonus turn. Finally, Malak takes reduced damage from percentage health damage effects. This refers to DOTs, burning etc. Max health based damage like Malgus does (also GG and Malak himself) are a different sort of damage.

    "Angry_Owl46;c-2432569" wrote:
    "Notthatguyfrombefore;c-2431489" wrote:
    The Malgus tier is beatable by a GL, one which is easily accessible for mid game players. The difficulty of PG is dependent on how you’ve focused your roster. That’s on you, not CG.


    Just because GLs are mid game accessible does mean they are mid game teams
    Early game is building teams, mid game is building fleets, end game is filling in your roster with GLs

    Once again, GLS are end game


    Disagree. If you have the GP to take part in proving grounds (4M) then you have access to the resources to have built multiple GLs. If you have chosen other priorities that is your prerogative, but it doesn't change the fact that those things are accessible and achievable to you. If you are intending to get every other fleet and JG character before starting on GLs you may well be waiting a long time to unlock your first GL.

    Simply declaring all GLs to be endgame does not make that necessarily true.


    Malak has full health, gets hit hard enough to put him in the red, and he just stands there
    Malak takes reduced damage from max health effects, including an attack that does damage based on the max health of the attacker like malgus, and this attack kills Malak from full health. But if you hit malgus with a max health based attack like from grievous, it basically bounces off.
    The event cant be more obviously broken.




    The kit description says Malak takes reduced damage from max health based attacks. Nowhere does it say anything referring to specific circumstances.



    You’re literally, factually, 100% wrong. It’s percent health damage effects.




    And malgus does damage with a health based affect. Im 100% correct.
  • "Angry_Owl46;c-2432683" wrote:
    "Notthatguyfrombefore;c-2432615" wrote:
    "Angry_Owl46;c-2432614" wrote:
    "KDC99X;c-2432610" wrote:
    Malgus does damage to an opponent based on HIS OWN max health, not the target’s. Units like Malak and KRU that take reduced damage from max health based attacks, are referring to attacks doing damage based on THEIR OWN max health, like expose damage.

    "Angry_Owl46;c-2432596" wrote:
    "Notthatguyfrombefore;c-2432571" wrote:
    "Angry_Owl46;c-2432568" wrote:
    "UdalCuain;c-2431491" wrote:
    "Angry_Owl46;d-264811" wrote:
    Then most kits do not work properly in this battle


    Such as?


    Traya is supposed to cleanse all debuffs, key word is "ALL"
    Gg metaloid monstrosity does not kick in when a droid dies
    Malak is supposed to take a bonus turn when his health hits specific thresholds, it does not work
    Malak is supposed to take reduced damage from max health based attacks, except malgus hits Malak with a max health attack and instantly kills Malak


    Context and more information here would be important. For instance, if you are talking about fear, that can't be cleansed by Traya, its not dispellable. Don't know about GG, but if he was inflicted with fear at the time that his bonus turn kicked in, say if someone died due to DRs leap then that could appear as though it wasn't working. If Malak takes too much damage and passes through the thresholds the damage inflicted doesn't simply stop there, so he can be killed in a single stroke. Similarly, if he was inflicted with fear simultaneously as triggering a bonus turn that would seemingly prevent a bonus turn. Finally, Malak takes reduced damage from percentage health damage effects. This refers to DOTs, burning etc. Max health based damage like Malgus does (also GG and Malak himself) are a different sort of damage.

    "Angry_Owl46;c-2432569" wrote:
    "Notthatguyfrombefore;c-2431489" wrote:
    The Malgus tier is beatable by a GL, one which is easily accessible for mid game players. The difficulty of PG is dependent on how you’ve focused your roster. That’s on you, not CG.


    Just because GLs are mid game accessible does mean they are mid game teams
    Early game is building teams, mid game is building fleets, end game is filling in your roster with GLs

    Once again, GLS are end game


    Disagree. If you have the GP to take part in proving grounds (4M) then you have access to the resources to have built multiple GLs. If you have chosen other priorities that is your prerogative, but it doesn't change the fact that those things are accessible and achievable to you. If you are intending to get every other fleet and JG character before starting on GLs you may well be waiting a long time to unlock your first GL.

    Simply declaring all GLs to be endgame does not make that necessarily true.


    Malak has full health, gets hit hard enough to put him in the red, and he just stands there
    Malak takes reduced damage from max health effects, including an attack that does damage based on the max health of the attacker like malgus, and this attack kills Malak from full health. But if you hit malgus with a max health based attack like from grievous, it basically bounces off.
    The event cant be more obviously broken.




    The kit description says Malak takes reduced damage from max health based attacks. Nowhere does it say anything referring to specific circumstances.



    You’re literally, factually, 100% wrong. It’s percent health damage effects.




    And malgus does damage with a health based affect. Im 100% correct.


    you said "The kit description says Malak takes reduced damage from max health based attacks."
  • "Angry_Owl46;c-2432683" wrote:
    "Notthatguyfrombefore;c-2432615" wrote:
    "Angry_Owl46;c-2432614" wrote:
    "KDC99X;c-2432610" wrote:
    Malgus does damage to an opponent based on HIS OWN max health, not the target’s. Units like Malak and KRU that take reduced damage from max health based attacks, are referring to attacks doing damage based on THEIR OWN max health, like expose damage.

    "Angry_Owl46;c-2432596" wrote:
    "Notthatguyfrombefore;c-2432571" wrote:
    "Angry_Owl46;c-2432568" wrote:
    "UdalCuain;c-2431491" wrote:
    "Angry_Owl46;d-264811" wrote:
    Then most kits do not work properly in this battle


    Such as?


    Traya is supposed to cleanse all debuffs, key word is "ALL"
    Gg metaloid monstrosity does not kick in when a droid dies
    Malak is supposed to take a bonus turn when his health hits specific thresholds, it does not work
    Malak is supposed to take reduced damage from max health based attacks, except malgus hits Malak with a max health attack and instantly kills Malak


    Context and more information here would be important. For instance, if you are talking about fear, that can't be cleansed by Traya, its not dispellable. Don't know about GG, but if he was inflicted with fear at the time that his bonus turn kicked in, say if someone died due to DRs leap then that could appear as though it wasn't working. If Malak takes too much damage and passes through the thresholds the damage inflicted doesn't simply stop there, so he can be killed in a single stroke. Similarly, if he was inflicted with fear simultaneously as triggering a bonus turn that would seemingly prevent a bonus turn. Finally, Malak takes reduced damage from percentage health damage effects. This refers to DOTs, burning etc. Max health based damage like Malgus does (also GG and Malak himself) are a different sort of damage.

    "Angry_Owl46;c-2432569" wrote:
    "Notthatguyfrombefore;c-2431489" wrote:
    The Malgus tier is beatable by a GL, one which is easily accessible for mid game players. The difficulty of PG is dependent on how you’ve focused your roster. That’s on you, not CG.


    Just because GLs are mid game accessible does mean they are mid game teams
    Early game is building teams, mid game is building fleets, end game is filling in your roster with GLs

    Once again, GLS are end game


    Disagree. If you have the GP to take part in proving grounds (4M) then you have access to the resources to have built multiple GLs. If you have chosen other priorities that is your prerogative, but it doesn't change the fact that those things are accessible and achievable to you. If you are intending to get every other fleet and JG character before starting on GLs you may well be waiting a long time to unlock your first GL.

    Simply declaring all GLs to be endgame does not make that necessarily true.


    Malak has full health, gets hit hard enough to put him in the red, and he just stands there
    Malak takes reduced damage from max health effects, including an attack that does damage based on the max health of the attacker like malgus, and this attack kills Malak from full health. But if you hit malgus with a max health based attack like from grievous, it basically bounces off.
    The event cant be more obviously broken.




    The kit description says Malak takes reduced damage from max health based attacks. Nowhere does it say anything referring to specific circumstances.



    You’re literally, factually, 100% wrong. It’s percent health damage effects.




    And malgus does damage with a health based affect. Im 100% correct.


    This isn't what Malak takes reduced damage from though. It's attacks on him that are based on HIS OWN Max Health. Things like Damage Over Time, Thermal Detonators, Plague, Rex's Aerial Advantage and an enemy Malak's Drain Life to name a few.

    Malgus's attack is based on his (Malgus's) Max Health, so Malak won't take reduced damage from it.
  • "Angry_Owl46;c-2432683" wrote:
    "Notthatguyfrombefore;c-2432615" wrote:
    "Angry_Owl46;c-2432614" wrote:
    "KDC99X;c-2432610" wrote:
    Malgus does damage to an opponent based on HIS OWN max health, not the target’s. Units like Malak and KRU that take reduced damage from max health based attacks, are referring to attacks doing damage based on THEIR OWN max health, like expose damage.

    "Angry_Owl46;c-2432596" wrote:
    "Notthatguyfrombefore;c-2432571" wrote:
    "Angry_Owl46;c-2432568" wrote:
    "UdalCuain;c-2431491" wrote:
    "Angry_Owl46;d-264811" wrote:
    Then most kits do not work properly in this battle


    Such as?


    Traya is supposed to cleanse all debuffs, key word is "ALL"
    Gg metaloid monstrosity does not kick in when a droid dies
    Malak is supposed to take a bonus turn when his health hits specific thresholds, it does not work
    Malak is supposed to take reduced damage from max health based attacks, except malgus hits Malak with a max health attack and instantly kills Malak


    Context and more information here would be important. For instance, if you are talking about fear, that can't be cleansed by Traya, its not dispellable. Don't know about GG, but if he was inflicted with fear at the time that his bonus turn kicked in, say if someone died due to DRs leap then that could appear as though it wasn't working. If Malak takes too much damage and passes through the thresholds the damage inflicted doesn't simply stop there, so he can be killed in a single stroke. Similarly, if he was inflicted with fear simultaneously as triggering a bonus turn that would seemingly prevent a bonus turn. Finally, Malak takes reduced damage from percentage health damage effects. This refers to DOTs, burning etc. Max health based damage like Malgus does (also GG and Malak himself) are a different sort of damage.

    "Angry_Owl46;c-2432569" wrote:
    "Notthatguyfrombefore;c-2431489" wrote:
    The Malgus tier is beatable by a GL, one which is easily accessible for mid game players. The difficulty of PG is dependent on how you’ve focused your roster. That’s on you, not CG.


    Just because GLs are mid game accessible does mean they are mid game teams
    Early game is building teams, mid game is building fleets, end game is filling in your roster with GLs

    Once again, GLS are end game


    Disagree. If you have the GP to take part in proving grounds (4M) then you have access to the resources to have built multiple GLs. If you have chosen other priorities that is your prerogative, but it doesn't change the fact that those things are accessible and achievable to you. If you are intending to get every other fleet and JG character before starting on GLs you may well be waiting a long time to unlock your first GL.

    Simply declaring all GLs to be endgame does not make that necessarily true.


    Malak has full health, gets hit hard enough to put him in the red, and he just stands there
    Malak takes reduced damage from max health effects, including an attack that does damage based on the max health of the attacker like malgus, and this attack kills Malak from full health. But if you hit malgus with a max health based attack like from grievous, it basically bounces off.
    The event cant be more obviously broken.




    The kit description says Malak takes reduced damage from max health based attacks. Nowhere does it say anything referring to specific circumstances.



    You’re literally, factually, 100% wrong. It’s percent health damage effects.




    And malgus does damage with a health based affect. Im 100% correct.


    Even if you don’t want to listen to me, you should look at what other posters are saying. Max health based damage and percent health effects are different mechanics. One is based on the health of the attacker, the other on the health of the recipient.

    In this case you are 100% wrong, and despite being a percent, the wrongness is not reduced by Malak’s unique. It’s an exception to that rule.
  • "Meggasanty02;c-2432611" wrote:
    "Notthatguyfrombefore;c-2431489" wrote:
    The Malgus tier is beatable by a GL, one which is easily accessible for mid game players. The difficulty of PG is dependent on how you’ve focused your roster. That’s on you, not CG.


    Not at all, or not by any GL.

    I've been trying with different alignments, teams, mods configurations... Nothing, not with my SLKR. the last GA I've beaten three accounts with three GL, one with a full wipeout, but still I can't beat the malgus nor the tie proving grounds...







    Usually during conquest I spend between 1'5/2 hours a day, as you can see the past two days I've been playing more... 6 hours. I've been modding, or fighting malgus and the inquisitors for 6 hours, and yet, even having "potentially useful" teams for proving grounds, I didn't get a star in any of those fights.


    Can you share your roster? What did you spend your 4M GP on?