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6 years ago
"Kyno;c-1783803" wrote:"ButtrmlkPncakes;c-1783590" wrote:"Kyno;c-1783569" wrote:"ButtrmlkPncakes;c-1783553" wrote:
To be fair, they wouldn't need to make a whole forum post clarifying how GG's damage works and everything if they had just said "20% of his max health" from the beginning or even put it in the description of his kit. I know they said "based" and that confused me for a while, but after seeing the test footage I assumed that they must have really meant max health = damage dealt. Some up-front clarification about what "based on" means or, again, a stipulation in his kit to clarify, would have gone a long way to avoid people feeling misled when his damage output was more lackluster in practice.
The term" based on" means they use that as a base for the calculation.
take the example of rent. the price is based on 2 people sharing the room. meaning you take the base price and divide it by 2, getting what you should pay.
if this was as other have expressed, the price being based on 2 people sharing the same space would be to pay double rent for 2 people sharing the same space.
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his damage is based on his max health, you take his max health and multiply by 20% to get the damage. this % could have been anything and is likely picked to keep a balance to his damage as his health stacks, but also giving decent damage if you max him out for health in every way.
Wow, way to be condescending. I'm pretty sure I speak English okay considering it's my first and only language, but thanks for wasting your time providing the dictionary screenshot and the pedantic explanation of a simple term.
Like I said, when they said "based on" pre-release I remember wanting some more clarification since that wording is too vague, but I assumed it would come with the kit reveal. When the kit didn't clarify and test footage showed 60k hits on a character who can be reasonably assumed to have 60k health after mods at g12+, I and many others went "huh. Guess it must be health==damage after all?"
All I was saying was the wording is vague and clarification would've gone a long way towards preventing some of the fallout.
Just fyi, (max health * 100%) is still a calculation that is "based on" max health per your own definition. It's not unreasonable to assume that that could have been the intent behind the wording in GG's kit. It IS unreasonable to assume that people who were expecting that are just brainless or don't understand English.
If it was 100%, one would expect the wording to read "equal to his max health".
At no point did I express that anyone didnt understand English, I was just trying to be thorough since there seemed to be a misunderstanding of what may not be a commonly used phrase. Also there are players from around the world, and I dotn expect everyone to be a native English speaker, some times phrases like that get lost in translation.
Kyno, you continuing to belabor this point is the most useless discussion going on in this thread right now.
The thing everyone is upset about is that the videos, descriptions and expectations set by the development team were extraordinarily misleading to say the least. They show a team doing something that will not be replicated in the game. Surely you understand this.
They purposefully misled the community regarding the team’s capabilities and used Ahnalds enthusiasm for the reworks against him in order to sell us on something that was *almost* a complete fabrication.
But, by all means, continue arguing your point about “based on max health”... when any reasonable person reading that kit description would conclude that total max health is the number used to calculate damage.
The only other way to interpret what happened here is that the development team had no idea that GG would perform this poorly in the wild and fail to meet the expectations they set for him. If this is true, then to @CG_Carrie I would say that the audacious 5 year plan is definitely in jeopardy.
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