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4 years ago
"Ragnarok_COTF;c-2311864" wrote:"Kyno;c-2311851" wrote:"Ragnarok_COTF;c-2311819" wrote:"Kyno;c-2311792" wrote:"Ragnarok_COTF;c-2311725" wrote:"Kyno;c-2311705" wrote:"Ragnarok_COTF;c-2311690" wrote:"Kyno;c-2311675" wrote:
The point of my original response was to point to the numbers. Which are player agnostic, and the only way to form a constructive way to examine this without diving into each individual experience. So while this may be more grindy for you, it may not be for another.
This seems to be the crux of your point. It may well be true that the theoretical minimum for C10 is lower than C7-9. I won't argue that, nor have I seen others dispute it, because the theoretical minimum is not relevant. What matters is what is practically achievable."Kyno;c-2311675" wrote:
With seasons of events that will include different feats and factions to hit those, i expect many players to go up or down between seasons in large swings.
I would be shocked if there is anyone, even a single person, that can complete C10 in fewer than 8-10 refreshes, which was a reasonable expectation from C7-9. If this were simply a case of being easier for those with great BH/Smugglers and harder for the rest, I would have no serious objections.
I just think there are issues using the amount of refreshes as an example, as there are play factors in there, that effect that needed number.
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So using the battles needed seemed like the best avenue to look at the changes made, and keeps player specific factors out.
Could you clarify? I don't understand the difference between refreshes needed and battles needed. Are they not different units of the same measurement?
Yes they can correlate, you are 100% correct. In comparing each it seems like an unnecessary step and could lead to confusion, as battle count is ideal, and players may need more refreshes due to game play elements.
What does this mean? Every refresh is 6 battles, regardless of how you play, right?
Yes, but since some elements need a win and not just burning energy, refreshes dont necessarily capture the fact that you can lose and cost you more refreshes.
What? Winning and losing cost different amounts of energy? I seriously have no idea what distinction you're trying to draw here. Can you give me an example where a battle is not 20 energy or where a refresh is not 6 battles?
Say a feat take 14 wins. A player attempts this and takes 15 battles due to a loss. That costs them more energy to do that feat. Referencing refreshes can lead to confusion, that is all.
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