Forum Discussion
740 Replies
- Why in the world would you ever get rid of a game mode/stop payout on it? GAC is a slog for anyone with a large roster in 5v5, not to mention 3v3, which i haven't actively participated in in over a year because i dont have the time, will or care to set up all those teams and then fight those battles. I rely on SA for my crystals and barely care to play that. Why would you think that i want to spend all that time in GAC? Stupid move CG and seriously think you are trying actively to kill your game.
- theXrono4 years agoSeasoned Acemost of this post aside: why/where is everyone getting the idea that GAC is an unpopular mode and is going to be even more unpopular? I've never heard that until now with GAC in general. (yes there has always been 3v3 hate, but never much on the 5v5 that I know)
- On paper it looks a lot better than what we got today. Especially considering it doubles or more crystal income for new and ftp players. The time required is less than what you need for squad, so i don't get the time complaint. Probably from kyber i will have to target for aurodium in my case, which still looks good. Hopefully we don't get a promise of something and we get a piece of something else.
Hooray, goodbye gp worries.
Goodbye toxic shards(a lot were great, but also a good number were very toxic)
After a long time, some good changes. "Prosser;c-2317774" wrote:
Shard chats were just allowing too many people to get max crystals daily eh?
They were born out of necessity because the in game chat system is a joke. Freshmen CS majors have projects more complicated, not to mention more functional than the in game chat of SWGOH.
There isn't even an inventory or gear crafting table, in a gear grinding game...- paschasc4 years agoSeasoned NewcomerIf you do this, you must eliminate 3v3 GAC. It's horrible and terribad. Messes up everything. 6v6 would make sense, but not 3v3. In the past, 3v3 was a welcome break, but if you basically force me to do it, it needs to be trashed.
- nottenst4 years agoSeasoned Ace
"RTS;c-2317823" wrote:
I’m liking the changes - assuming CG has the matchmaking figured out
They are letting win/loss records dictate the matchmaking. They have officially given up on trying to make even matches based on what people have. How they will sort all the people who have the same win/loss record is a complete mystery which I hope they will explain in the Q&A.
Irrespective of whether it is a good idea or not, I think they are making way too many changes at the same time. Based on their track record, I am willing to bet that it will be a royal mess at the start. - I'm open to the changes and I won't act like the sky is falling on the game until there's time to digest how the changes will affect the players.
But here's my gripe: the SOTG post's main theme (arguably) is to award the more skillful player compared to the savvy (GP crunching) player, which I'm 100% for.
After all their nerfs to non-GL counters though, it's a very contradicting change. Revert the nerfs to the "except Galactic Legends" abilities (not Defense Penetration- that's a good one) and I'll jump on the bandwagon. - ScoundrelRui4 years agoSeasoned AceFor the people complaining about the time they now need to spend in GAC, are you aware that you won't be spending that time in squad arena waiting for the timer to tick down during the hour leading up to your payout time?
I can knock out a full clear much quicker than that, and at any time of day that I choose. - when does those changes go live?
- I do like the spirit of the changes, but this will be a massive reduction of gem income for nearly everyone who is doing top 1 right now. That is absolutely clear. It also doesn't deal with hackers and punishes small/mid size accounts, who even if they play very well and smart will be systematically faced by much bigger rosters. The ladder system means that top kyber spots will be filled by 9M+gp players irrespective of ability.
Arena was a terrible game mode. Glad that it's gone (I was getting 500 easy daily gems, but having to be there at a particular time sucks). What about ships?
I guess that the clear winners are the bigger accounts who enjoy PvP, and the clear losers are small/new accounts doing top 1, who are thoroughly fucked now.
Can we speak about 3v3? The majority sentiment is that we should simply get rid of 3v3. Why stick with it?
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