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540 Replies
- ManlyVanLee4 years agoSeasoned Rookie
"DirtyDozen66;c-2365616" wrote:
"SparkyBurns;c-2365609" wrote:
You're not going to believe this, but the people on the forums are being overwhelming negative about something
Maybe because CG constantly do negative things? Maybe because they are so insanely lucky they have the Star Wars IP attached and if this game didn’t have Star Wars attached it would have failed 5 years ago?
Every addition CG creates is purely to either continuously move progression goalposts or rinse money from people. It says a lot that most of the time on this app isn’t even playing the game, but doing mundane farming/progression crap. And they don’t change cause people like you defend their ****
Here's the thing, no matter what that company does, all of you guys are going to be nasty and hateful about it
If I hated this game as much as the people on the forums do I'd uninstall in a heartbeat - ccmoose4 years agoSeasoned AceThey don't hate the game. They hate the way it's being managed. Won't speak for all of them. But for my part, I see the potential that isn't being met, and it makes me angry and kinda sad. Unfortunately, the profit margins are better for ridiculous new progression systems than new content.
- This "road ahead" is like, when you're a kid and your Dad is finally trying to spend time with you and buys you some chocolate cake.
And you're allergic to chocolate. - DarthTyranus84 years agoRising Rookie@CG_SBCrumb thanks for doing a Q&A on datacrons. I have collected some questions from my guild and organized them all here for convenience.
Scouting – Are you able to see your opponent's datacron(s) details prior to the attack phase of the specific game mode (GAC or TW) in order to balance your defense while keeping an appropriate counter for that team? Or can do only see it once you click on the defensive team during the attack phase?
Prevalence – How many datacrons can you (a single player) use during a single GAC match-up/Territory War? You can earn 5(?) from conquest (one at end of each sector) and a lesser amount from TW, shipments, and login calendar. So it is possible to have 6+ datacrons from the Treatise Inquisitorius chapter, but are you only able to equip a single one per chapter? Or can you have all 5 teams in a GAC zone each have a different datacron attached to them?
General Availability – Assuming you are able to max out hard conquest (red crate 7) and your guild has a winning average in TW - without spending any crystals/money from shipments/packs, how many times can you reroll a fully upgraded datacron with the free materials you earn from the respective game modes?
TW Availability – For the materials which come from TW, does it scale similar to how R9 materials currently do (focus on winning and higher GP guilds)? What is the cutoff (if any) guild GP for when these appear in prize pool? Can you earn update/reroll materials with a loss?
Potential Nerfs - There is definitely some potential for near-infinite turn meter loops or other potentially “broken” mechanics from various datacrons - an example would be with Aayla where she gets a bonus turn upon a stun, during that bonus turn she can stun on a critical hit, and when GR allies use a special ability they inflict an irresistible stun, which keeps feeding her another bonus turn again and again. If there are these types of interactions which lead to teams beating galactic legends, can we expect nerfs to be rolled out or are these types of interactions expected/fair game? I ask because in the last road ahead you outlined the various tiers (marquee, journey guide, GL, GL+conquest, etc.) and how high a single omicron can elevate a team - I am curious if the same applies here.
Scaling Recycle – Dismantling datacrons is listed as a primary (and secondary) source for the various upgrade/reroll materials - Is this a flat value based on the overall level of the datacron (i.e. all level 9s give the same), or does it reflect the total amount of resources invested into it. Example: if you reroll the level 6 fraction mechanic 7 times, do you get back more materials than if you only did 1 reroll?
No Hoarding – I am a little confused on the datacron specific upgrade materials - can you clarify a few things - it seems that each chapter has unique upgrade materials than can't be used in other chapters? If you have extra upgrade/reroll materials at the end of the season, they can’t be used on the next season’s datacron? You can’t hoard materials, as the older materials won’t work on a new set - do the unused materials also get dismantled/partially replaced with new materials?
Thanks so much for your time with answering these and other's questions. Look forward to seeing them in action in the near future. - Give me new ship raid, sim sith raid, new gear changes, sandbox Battle Mode, things to help to clear cpit and LS geo, real time PvP marches, crafts gear from jawa like relics... Not money grab thats nobody was asking called datacrons... We have already omicrons thats are good stuff
who is going to buy datacrons if they are temporary, they only last 3 months after that all your investment in money disappears, what is the point of that? only stupid people would buy that, on top of that power and character that are the best like JMK or Rey, seriously, it's the last thing the game needs, another payment wall - Will we be able to see our opponents datacron inventory similar to how we can see their character inventory before attack phase in GAC?
Can we get an estimate on how many free datacrons we might be able to get in a chapter?
Is there an inventory limit for datacrons? If yes, what is the limit? - GlebFradnek4 years agoNew TravelerWhat it boils down to is this:
More and more items need to be added to toons for monetary purposes. CG needs new ways to get more money, so adding an item like datacrons, higher mod slicing, relic levels, etc will help achieve the goal of making a certain % of profit each quarter.
Fixing the game would be nice. The game freezes/crashes, gear crunch issues, crystals in GAC (a plus for cheaters), glitches, buggy toons & gameplay (you & the AI), readjusting rewards (many are archaic), Capital ships you don't have enough ships to go with it, etc etc.
We don't need datacrons. We don't need to boost TW/GAC. They are not the only game modes so it would be nice if we can get boosts to the PvE content. We spend so much time in the game as it is, that it should be considered a job and we should be able to get paid for it.
Get rid of datacrons. It's not needed - Enceladus694 years agoSeasoned NoviceConstructive feedback:
- not sure about this, it does seem complicated; I guess we will see how it works out when it is live
- above all I am concerned that the implementation in TW or GAC will mean biggest wallet wins. While I am P2P, I take the view that I am paying to advance my roster more quickly for my own satisfaction but I still get matched with players or guilds who are fair opponents and we battle on skill, teamwork, organisation etc. post matchmaking. If the datacrons effectively mean that "fair competition" is replaced with "pay to win" I am out. I have left 2 previous games for that reason.
- there is a consistent thread in these comments that what the player base really wants is not being addressed so whether this idea is good or bad, it gets shouted down. I understand that. There IS a list of player wants that should take priority or at the very least equal priority (more ships and a fleets equivalent of a squads tab is on my list). More complexity to eat more of my time is not top of my want list. - MasterSeedy4 years agoSeasoned Ace@Artumas has it exactly right here:
I love theorycrafting, but pvp theorycrafting in this game is so absurdly boring and frustrating due to the sheer amount of variables you have to factor in due to lineup changes and mods that it's generally just not worth doing beyond figuring out consistent hard counters to stuff. Most of which are very obvious.
there are absurdly many variables in PvP. Hard counters are helpful to know. Soft counters are helpful to know, even if sometimes tricky to use. Datacrons are powerful enough to overturn even Hard counters... but at what level? And with soft counters it's even trickier. Maybe you need to max out a datacron before your team can beat a squad that used to hard counter it, but with soft counters do you just need a little boost? A medium boost? How much does a level 2 Datacron do to change the playing field? Level 3?
And you'll only face that one particular squad once in GAC. The next one will have different mods, different turn order, possibly even 1 or 2 toons swapped out but the same leader and core. How much does that experience with a datacron-boosted team last GAC help you in this one? And be careful to keep notes, because the learning curve is necessarily steep! You have to master all these changes in 28 days so you're not still trying to get them down while mastering the next set of interactions.
I'm involved in 50ShardsOfKAM. We do a lot of theory crafting, and I know that mission pretty well. I know it well enough improvise strategies that other people wouldn't think to use when a run goes sideways ... but that's because I'm intimately familiar with the kits and synergies. I know the dynamics, which is what allows for theory crafting in the first place. Datacrons are going to mess that up, and hard, for anyone who focusses on PvP. - So serious question.
You guys use datacron to make a lower tier character good during the "season".
I invest to get say ugnaught up to snuff to use the Dcron...
When do i get reward for my investment next?
Ugnaught goes back to lower tier when the season is over, so whats the real point to me investing in him?
For end tier users that have everyone into the relic levels, i see this as good thing... for those of us who dont have r0 or higher on everyone, not so much
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