I know you're asleep by now, but figured I would give some feedback in hopes you might read it in the morning. I haven't really posted much on the forums, but this latest change has really decreased my enjoyment in the game and I felt I had to speak up.
I really like the idea of mods. I was looking forward to stacking the +25% speed mod bonus on my HK47 to give it just enough speed to go before IG-88, land some debuffs so IG-88 can take advantage of all the debuffed characters for a large damage increase. I was looking forward to farming +crit % mods for my GS to give him a higher chance to get that +50% turn meter on crit.
However, the scale they have been implemented is WAY too extreme. I currently have some tier 5 mods that give me +59 speed, +6000 health and +47% offense. The scale these increase the stats of my toons basically invalidates the past 6 months I have spent farming gear and starring up my characters. Why bother farming 100 pieces of purple gear that gives my +100 offense, when 1 mod that took me 2 minutes to farm gives me +700.
My suggestion is to scale down the stats on the mods by a factor of 10 (both primary and secondary) but leave the set bonuses as is. This would scale back the stats to be about 1% increase per tier (for the percent increase mods), instead of 10%. Set bonuses become more rewarding than the individual stats, but there is still differentiation between tiers. Using health as an example, the level 15 set bonuses provides +15% health, whereas the individual stats would provide +1% for tier 1 to +7% for tier 7 (or 2% to 14% on the 2 pieces needed to get the set bonus).
Players who may not have the toons to unlock the higher tiers in the mod challenges, still can access the set bonus, but players who have a deeper or higher level roster will still be rewarded by being able to get better gear right off the bat. If someone outfits all 6 mod spots with tier 5 gear instead of tier 1 gear, they will have a 24% higher increase in their stats (6 x (5% -1%)) than someone who uses all tier 1. This would jump up to 36% at tier 7. People, like me, who may not have a deep roster yet can focus on farming certain character to unlock the higher tiers of a certain mod they want (for example farm Resistance characters to get better stats on the speed mods). But someone who already has a deep roster is rewarded by being able to farm the tier 5 mods immediately.
In addition, this smaller increase don't invalidate the gear and stars that have already been earned, but still provide a good increase to stats and a high level of customization.
Right now, the increase is so large, there really isn't much strategy; it's just an arms race to max out the highest level mod possible. If they are toned down, a lot more strategy and customization can come into place. Do I want to give my character more speed so it can attack first? Or do I want to add tenacity so it can't be stunned? Or maybe I can add + crit damage for big burst potential?
I can see a lot of potential with mods, and am really curious to see what you decide to do.
Balo