Regarding the Potency and Tenacity "normalizations":
CG, we need for you to be CLEAR on exactly how effective Potency is against Tenacity; you could explain these things more in-depth? Also, I heard from the devs that the default chance for resisting detrimental effects is set to 15% for each toon.
If the scale ranges from 1% to 100%, then what could be expected from this example:
SCENARIO #1
Toon A: 20% Potency
Toon B: 20% Tenacity
Toon A hits Toon B with detrimental effect attack.
WHAT IS THE RESULT?
SCENARIO #2
Toon A: 50% Potency
Toon B: 35% Tenacity
Toon A hits Toon B with detrimental effect attack.
WHAT IS THE RESULT?
I'd like to know because due to the inclusion of mods, most of our HARD EARNED Potency has been GREATLY reduced to fit this new "normalization", and let me tell you, this reduction has rendered our detrimental attacks FAR less effective. Potency mods don't require the sweat and blood needed to obtain potency that Raid Gear like Mk VII Nubian Security Scanners used to provide! It takes soooooooooo much more time and effort just to get these things; The 40% -> 10% Potency reduction was just plain wrong!
It's like your boss telling you to do clerical work for a week and get paid $5,000 VERSUS your boss telling you to do hard labor construction work on the Eiffel Tower for a month to get paid the same amount.
If you didn't read anything else I posted, then read this suggestion:
SUGGESTION: AT LEAST RESTORE THE ORIGINAL POTENCY OF RAID GEAR