Minor Conquest Tweak Suggestion
I never use all my datacron reroll mats, and I'm always looking for more credits to pay for DC upgrades. In fact, the reason I don't reroll more is BECAUSE it requires credits. I don't mind the thought of rerolls, but getting my DC's levelled up in the first place is more important than optimizing them.
As a result, the s5 node has nothing I want. Not even a little bit. I can NEVER use more reroll mats. Each of the other sectors' DC nodes have something I can use, but not s5. And yet, that's the ultimate node, what you've fought all this way to reach.
I understand that you have balance issues and all, but what about adding some credits to s5's DC node? At least if I were getting some credits those battles at the end of s5 to top off my feats wouldn't be completely meaningless. I'm not even suggesting a specific amount of credits, but right now this very high-difficulty node yields literally nothing of value, and that seems ... both odd and wrong.
Heck, you could even tweak the credit cost of rerolls upward a bit, so that people who focus on rerolls already aren't getting an advantage compared to where they were. Or tweak the cost of everything up, but only so much so that the economy is basically unchanged after the amount the average player gets from s5's DC node is added in.
The difference would be that the s5 DC node matters, that's what I want. Right now it is a challenge to reach and has a powerful squad to beat. It would be nice if the node's rewards actually mattered.