8 years ago
Mod Colours
So mod colours make perfect sense when you get the mod at level 1. White, green, blue, purple, gold indicate the number of secondaries it starts with.
Assuming 2 mods finish with the same secondary categories, one that started as gold will be way better than the one that started as white as the secondaries on the gold will have doubled, tripled up etc.
However, after upgrading these both to level 15 they both appear gold and the at-a-glance quality indicator is gone.
Would it not make much more sense if mods kept their original colours regardless of level? This would make it much easier when you look at a character to get a good feel for how well they are modded without inspecting each mod in detail.
Thoughts?
Assuming 2 mods finish with the same secondary categories, one that started as gold will be way better than the one that started as white as the secondaries on the gold will have doubled, tripled up etc.
However, after upgrading these both to level 15 they both appear gold and the at-a-glance quality indicator is gone.
Would it not make much more sense if mods kept their original colours regardless of level? This would make it much easier when you look at a character to get a good feel for how well they are modded without inspecting each mod in detail.
Thoughts?