"Johnnyreb1977;c-2226880" wrote:
I’m constantly struggling with this problem myself. I don’t understand the need for a cap in the first place. With all the mods being given as rewards I can’t keep up with trying to level them all up and slicing them so I have no choice but to sell them off. I try and keep all mods with at least 10 speed and decent secondaries but there so few I got no choice but to hold onto semi garbage and hope that they pan out. What would help a lot would be some actual good mods being sold in the store and given as rewards. I would even pay cash for a great set of mods just to avoid this headache. As money hungry as CG is you would think they would try and do that.
I dont necessarily agree with a cap increase, as it will still be a problem, but it will just hit later... but there are other arguments for it, and at this point there should be some changes made. I dont believe they can just get rid of the cap, as there are such things as server space limitations and an unlimited amount of space for unique items for every player is just not going to happen.
In all honesty the bigger problem is our ability to manage them. A better ability to manage and move mods would make things much easier.
Someone has also suggested, expanding the cap just when moving, which would also help.
Another one is the ability to set up whole roster setups and just have it switch, again ignoring the cap to allow for all the mods to be moved that is needed.
If you think you are holding on to junk, or selling mods you have not been able to upgrade and "check" then you may want to consider farming more materials and developing a better strategy.