"Ultra;c-2226980" wrote:
"LendersQuiz;c-2226874" wrote:
I would settle for just knowing how many mods I have and how much space is left.
Something as simple showing me 995/1000 would be more than enough.
I will 100% NOT SETTLE with that
There are 199 toons in the game, and a max loadout cap of 200
Like, at this point you can't have two mod setups of a character but the game design encourages multiple mod loadouts for characters because they have really good kits that works with different setups
And, the other issue is the mod storage capacity of 750 that doesn't work anymore with how relevant mods have become since its inception and the meta isn't just speed secondaries anymore so you need to hold on to many different type of mod sets, primaries, and secondaries
There are a few assumptions portrayed here that dont necessarily make sense, or at least are a little misleading towards the arguement being made.
- we dont need or use all the characters, no matter the situation.
- while toons may need/do better with a situational mod setup, that doesnt require unique mods for each situation, in fact some of your best mods are probably moved and used more often in many setups, that hit different goals.
- hyper specific setups are needed more often than not. Most likely in many situations the perfect mod setup vs the next best mod setup is less important than RNG in the event.
I'm not arguing against a mod cap increase, I just dont think its necessary if we were given better ways to manage them. Better tools mitigates or removes issues for many of the problems for the majority of players, and may surprise others who think they need more space.
There is an argument in there for an increase to the saved setups, but I would imagine that 1 or 2 roster wide saves (or other changes to management) would resolve that, more than say bumping it up 50-100%. I would also point out that if you need 200 setups, it could indicate you need more good mods, or a better strategy/setup, but that is a larger conversation and I'm not going to claim to be good enough to tell someone how to play their game.