Forum Discussion

BTHR7's avatar
7 years ago

Mods that make no sense!

I would love it if someone would explain to me what's the purpose of a speed arrow that has anything other than speed primary. A critical damage triagle with anything other than critical damage primary. A potency cross with anything other than potency primary.

Other than wasting resources I seriously doubt that anyone who wants to mod for speed would have any use for a non speed arrow. Or anyone who wants to mod for critical damage why would they want a non crit damage triagle? And why would you mod for potency if not for the awesome 24% of the cross primary?

To me it seems almost disrespectful to give us anything other that those primaries, that's like saying, there you go, enjoy your trash mod that will only hinder your performance if you use it. They might as well not exist.

I would gladly accept a lower drop rate of triangles, arrows and crosses if it meant that we only get the corresponding primary for these particular mod types. Or at least you should disproportionately increase the rates of which these primaries show for the corresponding mod types because there is literaly no point in using one of these mod types without these primaries, these mods are as good as garbage.

I'm sure most of you agree with me

EDIT: Just to make things clear cause alot of people have not understood this.

I AM NOT saying that all arrows should have speed primary and that all triangles should have crit damage and all crosses should have potency.

I am talking about the specific types, for example a SPEED ARROW not having speed as it's primary. A CRITICAL DAMAGE triagle not having CD primary and a POTENCY CROSS that has no potency primary.

Obviously not every character benefits from speed, potency and CD. That's why you wouldn't give them a speed, potency, cd SET in the first place.
  • "B0untryHR7;c-1456236" wrote:
    "Shonkathonk;c-1456230" wrote:
    You just slammed someone down for saying they'd rather put protection rather than potency from a potency set. That makes no sense, yes they want additional potency but still need survivability. The set bonus is definitely not the be all and end all of mod set up


    I didn't slam them down, I just stated that there are very few characters who would benefit from such a mod. If that's the case you also look for mods with 5% secondary potency and that's your 10% right there. If survavability is your issue then you are probably better off with a defense or health cross with protection primary and 5% potency secondary then


    So you wouldn't want protection on say ep? Especially with his new zeta with added protection, he doesn't need insane potency bonuses but the extra is nice. And if you then start looking for mods that give you the extra potency plus speed you want as secondaries well then sir I wish you good luck
  • "Shonkathonk;c-1456243" wrote:
    "B0untryHR7;c-1456236" wrote:
    "Shonkathonk;c-1456230" wrote:
    You just slammed someone down for saying they'd rather put protection rather than potency from a potency set. That makes no sense, yes they want additional potency but still need survivability. The set bonus is definitely not the be all and end all of mod set up


    I didn't slam them down, I just stated that there are very few characters who would benefit from such a mod. If that's the case you also look for mods with 5% secondary potency and that's your 10% right there. If survavability is your issue then you are probably better off with a defense or health cross with protection primary and 5% potency secondary then


    So you wouldn't want protection on say ep? Especially with his new zeta with added protection, he doesn't need insane potency bonuses but the extra is nice. And if you then start looking for mods that give you the extra potency plus speed you want as secondaries well then sir I wish you good luck


    It might be a give and take scenario but the amount of characters who will benefit from this is very small compared to the amount of mods that are thrown to the garbage can cause they don't have a potency primary. Plus you only need 1 perfect mod like that cause so far only Palpatine gains % protection from his abilities.

    Maybe it would be better altogether if we had protection mod sets in general. The point is, it would take you alot less to get 2 defense mods with protection primaries and 5% potency each. Than to find a potency mod with high potency secondary and protection.

    What I'm saying is that the reward of getting more potency-potency crosses is probably way better than having tenacity and health primaries on potency crosses.

    Regarless of that, I accept your point, but what about the other 2. Would you want anything other than speed on your speed arrow or anything other than CD on your CD triangle?
  • "B0untryHR7;c-1456259" wrote:
    "RacerDejak;c-1456252" wrote:
    Mod is least of the non-sense problem in the game. Have u heard legend story about someone who get #1 in haat raid, then get 3 slot of gear challenge as raid reward, that he already have about 4.000 pieces of them? It's the most insulting.

    *it's me by the way :cry:


    Well that's a separate problem, i don't see why they can't both be fixed. I sure hate any sort of challenge gear apart from carbanti and syringes.

    Still the resources you waste on mod RNG is far greater than a bad gear drop on a raid


    Yea.. RNG is the worst problem. If a game rely heavy on RNG, it:s safe to assume it's a lazy design
  • "B0untryHR7;c-1456266" wrote:
    "RacerDejak;c-1456263" wrote:
    "B0untryHR7;c-1456259" wrote:
    "RacerDejak;c-1456252" wrote:
    Mod is least of the non-sense problem in the game. Have u heard legend story about someone who get #1 in haat raid, then get 3 slot of gear challenge as raid reward, that he already have about 4.000 pieces of them? It's the most insulting.

    *it's me by the way :cry:


    Well that's a separate problem, i don't see why they can't both be fixed. I sure hate any sort of challenge gear apart from carbanti and syringes.

    Still the resources you waste on mod RNG is far greater than a bad gear drop on a raid


    Yea.. RNG is the worst problem. If a game rely heavy on RNG, it:s safe to assume it's a lazy design


    Or it's designed to ..... people off and create insecurity which leads to more spending. Cause if you see others in your shard making progress and coming back with better mods every day, or falling behind in raid damage cause your guildies got some awesome mods for their raid teams, then you feel threatened and you wanna buy some mods to keep up.


    U are absolutely right.. WORKING AS INTENDED!! :lol:
  • Also, thanks to TW, those of us who don't have unlimited mods have a use for our back-end ones.
  • Hybrid mods are useful. EP getting a proct primary on a potency cross, Kylo getting crit chance primary on a health triangle, etc etc.
  • "RacerDejak;c-1456252" wrote:
    Mod is least of the non-sense problem in the game. Have u heard legend story about someone who get #1 in haat raid, then get 3 slot of gear challenge as raid reward, that he already have about 4.000 pieces of them? It's the most insulting.

    *it's me by the way :cry:


    I belive we're on the Titanic together :p