Forum Discussion
6 years ago
"Bully;c-2011956" wrote:
Just did a count and max number of mods is 500. Divide that by 8 types of mods that have 6 possibilities which means you can have an average of 10 to 11 of each unique type of mod. With the ability to slice it's good practice to keep mods with the hopes to improve them. 11 is a pretty limiting number when it comes to farming knowing how many mods we go through to actually get the ones we want.
Exactly this.
The developers have told us in the past that they wish to reduce the importance of speed. That suggests that those “useless” mods everyone says to delete could end up being the new “God mods” at some point.
Personally, I like to keep any mods with high speed or high secondary stats which match the set or primary. And I’m running out of room in trying to do so. I end up having to sort through them all weekly just to make room for a few more mods.
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.81,092 PostsLatest Activity: 29 minutes ago
Community Highlights
- CG_Meathead2 months ago
Capital Games Team
- CG_Meathead2 years ago
Capital Games Team
Recent Discussions
- 29 minutes ago
- 48 minutes ago
- 3 hours ago
- 3 hours ago
- 5 hours ago