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Grogu_4470
New Rookie
4 years ago

My new project: Imperial Remnant Troopers Kits (please check out)

I am going to be making a new Imperial Trooper team called the 'Imperial Remnant Troopers' which will work under Moff Gideon. The team increases certain enemy stats as a gamble to decrease other stats, and is not based on TM gain. The aim is for Gideon to set the stage and then start a slaughter. I will also give Gideon a touch-up to work with the other kits. Today, I'll start with the Imperial Remnant Stormtrooper (a decent toon unlike his counterpart in the regular Stormtrooper.
  • Now for the easy one @ichiraikou and @sebek. I’m going to give Gideon a slight touch-up for this team.
  • Moff Gideon:
    Dark Side, Support (TAC/INT), Empire, Imperial Trooper, Imperial Remnant

    OG kit


    Basic omega: Disruptive shot
    Deal Physical damage to target enemy and gain 1 stack of Insight, which can't be copied, dispelled, or prevented. If Moff Gideon has at least 5 stacks of Insight, he gains the Special ability Subversive Volley. Insight stacks last until the end of the encounter.

    Subversive Volley: Deal True damage to all enemies and Daze them for 2 turns. This attack can’t be evaded or resisted by enemies with the Leader tag and can critically hit against them. Moff Gideon loses all stacks of Insight and this ability is removed.


    Special omega: Darksaber Lunge (cooldown 4)
    Deal Physical damage to target enemy and inflict Armor Shred for the rest of the battle.


    Special ZETA: Control the Situation (cooldown
    Call all Imperial Trooper allies to assist, dealing 30% less damage. All units lose 100% Turn Meter, which can't be resisted. Allies gain 25% Turn Meter. Tank allies Taunt for 2 turns, Attacker allies gain 50% Offense for 2 turns, and Support allies gain 100% Protection Up. If all allies are Imperial Remnant, the E-Web Heavy Repeating Blaster is not summoned, and there is not an occupant of the ally slot, summon the E-Web Heavy Repeating Blaster.


    Leader ZETA:
    At the start of battle, if Moff Gideon has exactly one Dark Side Tank ally, two Dark Side Attacker allies, and one additional Dark Side Support ally, excluding summoned allies, all Dark Side allies gain 30% Max Health and Max Protection. If all allies are also Imperial Troopers:
    - Whenever an enemy with the Leader tag uses an ability, Imperial Trooper allies gain 10% Offense (stacking) until the end of the encounter
    - Whenever an enemy with the Leader tag takes a turn, Moff Gideon gains 1 stack of Insight
    - Imperial Trooper allies gain 40% Offense and revive with 50% Health and Protection the first time they are defeated each encounter
    If all allies are also Imperial Remnant:
    -They gain 40 speed
    -They gain +5% of all stats, doubled for their mastery increased stats.


    Unique omega: Know your Adversaries
    At the start of Moff Gideon's first turn of each encounter, he inflicts Demoralized on all enemies (halved on raid bosses) until they are defeated, Moff Gideon is defeated, or the end of the encounter. Demoralized can't be copied, dispelled, or resisted. If all allies are Imperial Remnant, Moff Gideon cannot be targeted until two of his allies have died.

    [Demoralized: -50% Offense, -25% Critical Chance, -25% Critical Damage; this does not stack with other debuffs.

    Unique omega: E-Web Heavy Repeating Blaster

    Dark Side, Attacker (AGI), Empire, Imperial Trooper, Imperial Remnant

    Basic: Blast
    Deal 10x Special Damage to target enemy and dispel all defensive buffs on them.

    Special: 20x Special Damage to random enemies and dispel all offensive buffs on them.

    Unique: Hard to Control
    This unit can only be present if there are two or more other allies. It has a speed of 100, regardless of the summoner's stats. All Imperial Remnant units have a 40% chance to assist when the E-Web deals damage (limit once per turn).

    Unique: Summoned
    This unit's stats scale with the summoner's stats. This unit can only be summoned to the ally slot if it's available. This unit can't be summoned in raids. This unit can't be revived. If an effect counts defeated units, this unit doesn't count. When there are no other allied combatants, this unit escapes from battle. A unit can't be revived if this summoned unit exists in their slot.
  • "Sebek;c-2231568" wrote:
    Will look later, but why did you nerf Insight?


    Did not. Subversive volley is better, so thought I should even it out a bit.
  • insight you put up 5 stacks? and I think that's ok but it says that gideon gains 1 stack whenever any enemy with the leader tag takes a turn i believe. he would be getting so much insight lol
  • "Sebek;c-2231595" wrote:
    "TheChild_eats_eggs1;c-2231571" wrote:
    "Sebek;c-2231568" wrote:
    Will look later, but why did you nerf Insight?


    Did not. Subversive volley is better, so thought I should even it out a bit.


    How?


    True damage that can critically hit and cannot be evaded by enemies with the leader tag
  • "Sebek;c-2231675" wrote:
    "TheChild_eats_eggs1;c-2231641" wrote:
    "Sebek;c-2231595" wrote:
    "TheChild_eats_eggs1;c-2231571" wrote:
    "Sebek;c-2231568" wrote:
    Will look later, but why did you nerf Insight?


    Did not. Subversive volley is better, so thought I should even it out a bit.


    How?


    True damage that can critically hit and cannot be evaded by enemies with the leader tag


    Yes but True damage cannot crit


    I'm bending the rules. It ignores defense and can only crit those with leader tags.
  • "DarthVenomis;c-2231688" wrote:
    "Sebek;c-2231687" wrote:
    "TheChild_eats_eggs1;c-2231677" wrote:
    "Sebek;c-2231675" wrote:
    "TheChild_eats_eggs1;c-2231641" wrote:
    "Sebek;c-2231595" wrote:
    "TheChild_eats_eggs1;c-2231571" wrote:
    "Sebek;c-2231568" wrote:
    Will look later, but why did you nerf Insight?


    Did not. Subversive volley is better, so thought I should even it out a bit.


    How?


    True damage that can critically hit and cannot be evaded by enemies with the leader tag


    Yes but True damage cannot crit


    I'm bending the rules. It ignores defense and can only crit those with leader tags.


    Eh, wouldn't it be better if it just would ignore defense but be Physical damage?


    yeah physical or special but crits on leader tags and ignores defense on all


    Ok
  • "DarthVenomis;c-2231680" wrote:
    "TheChild_eats_eggs1;c-2231677" wrote:
    "Sebek;c-2231675" wrote:
    "TheChild_eats_eggs1;c-2231641" wrote:
    "Sebek;c-2231595" wrote:
    "TheChild_eats_eggs1;c-2231571" wrote:
    "Sebek;c-2231568" wrote:
    Will look later, but why did you nerf Insight?


    Did not. Subversive volley is better, so thought I should even it out a bit.


    How?


    True damage that can critically hit and cannot be evaded by enemies with the leader tag


    Yes but True damage cannot crit


    I'm bending the rules. It ignores defense and can only crit those with leader tags.


    that's a heck of a lot of damage. i thought instead of the e-web you would have the dark troopers be the summon. "Activate the dark troopers" is the name of the ability lol


    Nah Dark Trooper is an attacker.