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t2qeb0p7rjl6's avatar
t2qeb0p7rjl6
Seasoned Rookie
27 days ago

Next capital ship should be the Resolute and the Redeemer and not Pirates

First, more people would pay money for the Resolute/Redeemer than they would for Pirates. We’re all getting tired of the pirates and it just barely started. I did a potential kit for it, and it’s literally because I want to see the reaction of my fleet arena when it’s R9 501st units required for it. You’ve got three 501st that don’t have ships. Appo is now one of them(yes, I know.. no 501st tag, but who cares? He’s 501st) and then Echo and ARC Trooper. Add in a V-19 Torrent, a V-Wing for Appo, another Y-Wing(501st coloring), and either another ARC-170, another V-19 Torrent, or a Headhunter. If you don’t want GAS as the crew, you could add in Admiral Yularen and make GAS the crew for the new Y-Wing. Give Umbaran Starfighter, Rex’s ARC-170, and Ahsoka Tano’s Jedi Starfighter the 501st Tag as well.


The Resolute and the Redeemer

Crew: General Skywalker(or Yularen)

Light Side, Capital Ship, 501st, Galactic Republic, Jedi

Basic: “Fearless Strike”

Deal Physical damage to target enemy twice, dispel all debuffs on all allies, and grant target ally Unending Loyalty for two turns, which cannot be copied, prevented, or dispelled.

Unending Loyalty: Can’t be defeated during the first enemy attack(including assists) that would otherwise defeat this ship. When reduced to 1% Health, gain Stealth and Protection Up(50%) for 2 turns and recover 25% Health. Then, this buff expires.

 

Special 1(CD 4): “501st Legion’s Protection”

All allies recover 50.1% Health and Protection, which cannot be prevented. Target ally gains taunt for 5 turns, which cannot be prevented or dispelled, and gain Defense Up and Critical Hit Immunity for 1 turn, which cannot be copied or dispelled.

While the target ally has taunt, other allies(not including ally Capital Ship) cannot be defeated or targeted and have +50.1% Offense, Critical Chance, Critical Damage, and Defense.

 

Special 2(CD 3): “Valor is an Honor”

Deal Physical damage to all enemies, which cannot be evaded, and grant all allies Valor for two turns, which cannot be prevented. For each enemy and ally that is Target Locked, deal an additional instance of damage.

Target Lock: Inflict Defense Down for two turns.

Valor: Grant allied Galactic Republic Capital Ship 15% Turn Meter and reduce it’s Ultimate abilities cooldown by 1 at end of turn

 

Unique: “Unwavering Loyalty”

Galactic Republic allies gain +25.05% Max Health and Max Protection, doubled for 501st allies.

If all allies are 501st at the beginning of the battle and there are seven allies, including reinforcements, then all allies gain +501% Defense for the rest of battle, including reinforced allies, and gain Valor for 5 turns. Anytime Valor is dispelled or expired from an ally the ally capital ship gains +5.01% Turn Meter and that ally gains +5.01% Offense(stacking, max 501%) until the end of battle and Valor for two turns, if it was dispelled, which cannot be prevented.

If The Resolute would be destroyed, taken control of, or removed for the first time this battle, instead the Redeemer will be. If the Redeemer is removed from the battle this way, all allies gain +501% Offense for one turn and all enemies will lose 501% Critical Chance for the rest of battle, including the enemy capital ship.

Reinforcement Bonus: Reinforcements gain Valor for 5 turns and Instant Defeat Immunity for 1 turn.

 

Crew ability: Ultimate(CD 18): “The Redeemer”

The first time this ability is used, if there is an ally Redeemer active, then sacrifice the Redeemer and destroy the enemy capital ship. Then all enemies lose 50.1% Max Health, Max Protection, Offense, and Defense until the end of battle.

All allies gain Unwavering Loyalty for 5 turns, which cannot be copied, dispelled, or prevented.

Unwavering Loyalty: +50.1% Avoidance, Evasion, Accuracy, Critical Chance, and Critical Damage.

 

18 Replies

  • t2qeb0p7rjl6's avatar
    t2qeb0p7rjl6
    Seasoned Rookie
    23 days ago

    harvestmouse1​ what do you mean, identical? If you’re talking about the Valor and Unending Loyalty, then I have to say to you that it’s part of the GR flavor. Valor you cannot get rid of. Unending Loyalty..? Maybe. But what is a Pirate GL ship gonna do? Steal command of the enemy CS? Just like… oh, idk, Leviathan? Each of the three GL ships have their differences here. One destroys, one removes, and one takes over. This is new in that it can also defend from those and also sac and destroy(like Raddus), but you still keep your CS.

  • t2qeb0p7rjl6's avatar
    t2qeb0p7rjl6
    Seasoned Rookie
    23 days ago

    DUNCAN1919​ I’m not sleeping on them so much as I’m working on the DS Clones and towards JMMW… don’t have a lot of funds..

  • I would not put Jedi under Endurance.
    It's already got some built in Clone synergy.

     

    Meanwhile Negotiator is your Jedi/Y-Wing combo.


    The 5 ships I mentioned above takes the current 5/4 split & makes it 7/7 with each Cap Ship having a Crewless + 6-Crewed.

     

    As for a Pirate Cap Ship,  CG really bit it when they brought out Executor IMO.
    A Hondo/Saucer ship w/ BH & other Scoundrels would have been solid & we could have avoided having an out of scale SSD.

    Now that said, if I was to work on some sort of ship going forward......

    I'm guessing Ithano has a ship though I don't read the comics or wherever he's from.
    The Skeleton Crew could be a ship.
    You can easily enough add some TAGs to Carth & Lando to give them a proper home.
    That's 4, but, I feel like I'm missing something.
    Hmm, maybe give the Vet Smugglers that Freighter/Transport from TFA.
    OR, bring in the Pirate snub fighters from Mandolorian.
    For that matter, the MERC ships that Shin was in could add 2-3 more.
    Point is, if you flex Pirate into Scoundrels/Smugglers/CargoShips/Mercs you could get 2 old ships & 5 new ones into a 7 ship fleet easy.

     

    But, I still wouldn't want to see any of those before more SF to fill out existing fleets.

  • t2qeb0p7rjl6's avatar
    t2qeb0p7rjl6
    Seasoned Rookie
    22 days ago

    Schwartzring​ oh, I know.. those ideas were for Nego. I’m working on some Clone ideas for Endurance, which is where Marauder will be staying. Plus some stuff for 501st for the Resolute to have 7 ships… 

    Shaak Ti’s ETA-2 will have Clone synergy because, well.. yes. I’m trying not to add more than what they need, which is why I’m thinking of reworks for Clone Sergeant’s ARC-170 and Jedi Consular’s Starfighter.. if that makes sense.

  • I think they have to see the pirates through - and this only makes enough sense if they get some ships in the end. If a capital ship was teased early on likely more would have gone hard on each pirate. The questions is what the pirate capital ship will be - maybe something for old Hondo? But we saw him most often in those saucers? They could design a large-ish saucer. 
    or do they go with the larger ship from the Disney Space agonies? (This is what I think happens)

    there would be some buy in on Talon Kardde and a Wild Kardde capital ship - but I’m not sure he fits into the pirate teams they have lined up. 

  • Schwartzring's avatar
    Schwartzring
    Seasoned Ace
    21 days ago

    There was a LARGE Saucer.

    Hondo had a "Flagship" sized, it's not large like SD at 376m but its Frigate/LitCruiser range.
    https://starwars.fandom.com/wiki/Corona-class_armed_frigate


    Then there were some smaller gunship sized saucers that you saw multiples of.
    https://starwars.fandom.com/wiki/Flarestar-class_attack_shuttle

    I wouldn't have minded that being what we got when Executor came out to unite the BH into a "Scoundrels" fleet.

     

    I'd never pick the Wild Kardde,  it's not even 1/3 the size of Hondo's Saucer at 110m.
    Smaller than Leia's Tantive Corvette.
    I mean, its 3x the size of the Falcon, but, it's no Cap Ship for sure.

  • Pulsipher's avatar
    Pulsipher
    Rising Ace
    21 days ago

    Pulled out the measurements! Awesome - thank-you for taking this up a level :)

    I would enjoy seeing that large saucer- I was initially thinking that whatever the pirate capital was, it would be smaller than the avg cap ship- and likely faster - they play with things visually anyway.

  • t2qeb0p7rjl6's avatar
    t2qeb0p7rjl6
    Seasoned Rookie
    19 days ago

    I mean… that saucer would be a lot of fun, but think about the amount of time it took for the crews of the “GL” ships to get the ships since their release. I know the whole Pirate thing is staring us right in the face, but I think we need some more ships first before the Pirate Ships.

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