Forum Discussion
42 Replies
- scuba752 years agoLegend
"Dwinkelm;c-2454276" wrote:
Let’s look at the silver lining of your complaint:
You become a much more skilled player by “punching up,” which benefits you in all the other game modes by proxy.
I’m in K2 with four GLs and typically face 7 or 8 GLs. Learning how to dismantle superior rosters helps my guild win TWs, helps me learn effective counters for conquest, and gives me a true sense of accomplishment when I have a 50%+ win-rate going against much more developed rosters.
Steam-rolling opponents of the same sized rosters just doesn’t compare to the fun of a closely-fought David Vs. Goliath battle.
Effective counters for conquest?!?!?
Last I checked GA doesn't have overprepared and team modifiers like conquest does. "scuba;c-2454295" wrote:
"Dwinkelm;c-2454276" wrote:
Let’s look at the silver lining of your complaint:
You become a much more skilled player by “punching up,” which benefits you in all the other game modes by proxy.
I’m in K2 with four GLs and typically face 7 or 8 GLs. Learning how to dismantle superior rosters helps my guild win TWs, helps me learn effective counters for conquest, and gives me a true sense of accomplishment when I have a 50%+ win-rate going against much more developed rosters.
Steam-rolling opponents of the same sized rosters just doesn’t compare to the fun of a closely-fought David Vs. Goliath battle.
Effective counters for conquest?!?!?
Last I checked GA doesn't have overprepared and team modifiers like conquest does.
Don't tempt CG please"scuba;c-2454295" wrote:
"Dwinkelm;c-2454276" wrote:
Let’s look at the silver lining of your complaint:
You become a much more skilled player by “punching up,” which benefits you in all the other game modes by proxy.
I’m in K2 with four GLs and typically face 7 or 8 GLs. Learning how to dismantle superior rosters helps my guild win TWs, helps me learn effective counters for conquest, and gives me a true sense of accomplishment when I have a 50%+ win-rate going against much more developed rosters.
Steam-rolling opponents of the same sized rosters just doesn’t compare to the fun of a closely-fought David Vs. Goliath battle.
Effective counters for conquest?!?!?
Last I checked GA doesn't have overprepared and team modifiers like conquest does.
Yes sir.
If a team can survive the opening onslaught from an over-prepared conquest team, they’ll hold up in TW and TB.- Calgacus662 years agoSeasoned Ace
- M0st1yHarm1ess2 years agoSeasoned Ace"Some players paid to win" != "the game mode is pay to win". Just saying, logically.
- scuba752 years agoLegend
"Dwinkelm;c-2454309" wrote:
"scuba;c-2454295" wrote:
"Dwinkelm;c-2454276" wrote:
Let’s look at the silver lining of your complaint:
You become a much more skilled player by “punching up,” which benefits you in all the other game modes by proxy.
I’m in K2 with four GLs and typically face 7 or 8 GLs. Learning how to dismantle superior rosters helps my guild win TWs, helps me learn effective counters for conquest, and gives me a true sense of accomplishment when I have a 50%+ win-rate going against much more developed rosters.
Steam-rolling opponents of the same sized rosters just doesn’t compare to the fun of a closely-fought David Vs. Goliath battle.
Effective counters for conquest?!?!?
Last I checked GA doesn't have overprepared and team modifiers like conquest does.
Yes sir.
If a team can survive the opening onslaught from an over-prepared conquest team, they’ll hold up in TW and TB.
we must be playing different games. I have many teams that hold up in conquest and lose in TB "PeachyPeachSWGOH;c-2454341" wrote:
"Some players paid to win" != "the game mode is pay to win". Just saying, logically.
If you can minimize any skill diff by paying then yes, it is indeed pay to win.
If you can't get to the top of the ladder without paying, that makes it pay to win as well- riklass2 years agoRising Scout
"I_JnK_I;c-2454351" wrote:
"PeachyPeachSWGOH;c-2454341" wrote:
"Some players paid to win" != "the game mode is pay to win". Just saying, logically.
If you can minimize any skill diff by paying then yes, it is indeed pay to win.
If you can't get to the top of the ladder without paying, that makes it pay to win as well"SleepingNinja;d-267794" wrote:
Average of 3 GL's vs my 0. Awesome job with fixing the match-making CG. Thank you.
With 4.9 GP, how do you not have a GL at this point? I would think you are not doing all you can to be competitive. Sure matchmaking pits you against some strong rosters but you might not be putting your best foot forward either. - Disruptor922 years agoSeasoned Ace
"Dapper7425_;c-2454326" wrote:
"PrettyFly4QuiGuy;c-2454282" wrote:
"Dapper7425_;c-2454277" wrote:
Pay to win game bro
Not true sis
Well, GAC is pay to win.
If you look the top 50 of Kyber 1, all the players have spent more than 50.000$ ar least in the game.
And of all the players of K1, I bet only the 1% have never spent a single $ in the game.
GAC is literally the least pay to win mode in the game. You can spend thousands of dollars per month, and will still end up at roughly a 50% win rate over a longer period of time. Just like most F2P players. It MIGHT only appy to like the top 10 in k1, but they're all so close to each other in roster strength that it's still about skill 95% of the time.
The matchmaking doesn't care if you are F2P or P2P. All it cares about is your rating, which is just based on your wins and losses. Being a P2P player makes no difference if you are going up against a F2P of the same rating. You two have the same rating for a reason, so according to the system, their chances of winning are as high as yours. So it's roughly a 50/50 just by the nature of the system. If it wasn't, then you two wouldn't be at the same rank in the first place.
So no, GAC is not P2W.
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