Forum Discussion

rudgush's avatar
8 years ago

Normal tank raid

Our guild is having some issues with formatting a way to approach the normal tank raid. Phase 2 and 4 go by super fast. Phase 1 and 3 are slower, but still go by fairly quickly.
Does anyone have a good method of ensuring that overall scores can be equalized? How does your guild approach the normal tank raid?


  • To even up ours we have people pick if they want to attack in phase 2 or 4 but not both we are on our second raid like that and it seems to be working fine
  • Only one attack limit per player for each of p2 and p4, regardless of refreshes. P1 and p3 are unlimited and free for all... Works great for our guild! Prevents people from holding out for p2 and p4, knowing they can only attack once. People HAVE to spend all the rest of their attacks in p1 and p3...
  • We are doing 2 attacks on phase 1 and 3. One attack on phase 2 and 4. People still hold out for phase 2 and 4 to maximize damage.
  • Honestly with Teebo + palpatine + tanks in p3 Ive gotten some higher scores in p3 than Ive had in p4 from that same team which is great. Not quite as effective as chirpa + palpatine, but making use of 3 tanks that wouldve otherwise done piddly damage to make palp just ruin the rocketdroids day is worth it.
  • We launch the raid and for 24 hours all the guild members attacks only once to p1, until it's done. When p1 is completed if the 24 hour has not passed yet, we wait. Guild members that did not catch up with p1 does 0 damage to ensure they get their piece from the loot.

    The rest comes the next day. No restrictions. Takes roughly 1 hour.