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ImTheChampion13's avatar
8 years ago

Now that reinforcements are big, it’s time for droids...

Concept for separatist strategy:

Droid command ship (capital)(pilot Nute Gunray)
Passive: +50 speed whenever you have less than 5 ships in combat. Whenever any ship is defeated, reduce droid command ship’s cooldowns by 1, gain 20% tm if allied ship is defeated, and 50% chance to return that ship to your reinforcements if separatist ally.
Basic: activate target ally’s reinforcement ability.
Special 1: remove all debuffs from all allies and separatist allies gain speed up.
Special 2: swap target ally with one of your reinforcements (triggers that reinforcement ability).
Ultimate (4): Call all allies to assist. Separatist allies are unblockable. If an enemy is defeated, gain 100% turn meter.


Vulture droid (pilot: vulture droid!)
Basic: deal physical damage to target. On critical, your capital ship gains 20% turn meter.
Special: Remove all debuffs and gain taunt for 2 turns.
Unique: if vulture droid is defeated while it has taunt, return it to your reinforcements.
Reinforcement ability: Remove target lock from all allies and gain taunt for 2 turns. Allies cannot be target locked while vulture droid has taunt.

2 Replies

  • "CarterH;c-1572064" wrote:
    I like these kits, but as for the Vulture Droid, it would be considered too big for a character.

    He was recommending it as a kit.
    But vulture Droid is a Droid, no pilot. Would be interesting to see how that would go.
    Dooku needs his ship
  • Is nute gunrays capital ship not in the old datamine anyways...

    Shouldn't be far away

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