8 years ago
Now that reinforcements are big, it’s time for droids...
Concept for separatist strategy:
Droid command ship (capital)(pilot Nute Gunray)
Passive: +50 speed whenever you have less than 5 ships in combat. Whenever any ship is defeated, reduce droid command ship’s cooldowns by 1, gain 20% tm if allied ship is defeated, and 50% chance to return that ship to your reinforcements if separatist ally.
Basic: activate target ally’s reinforcement ability.
Special 1: remove all debuffs from all allies and separatist allies gain speed up.
Special 2: swap target ally with one of your reinforcements (triggers that reinforcement ability).
Ultimate (4): Call all allies to assist. Separatist allies are unblockable. If an enemy is defeated, gain 100% turn meter.
Vulture droid (pilot: vulture droid!)
Basic: deal physical damage to target. On critical, your capital ship gains 20% turn meter.
Special: Remove all debuffs and gain taunt for 2 turns.
Unique: if vulture droid is defeated while it has taunt, return it to your reinforcements.
Reinforcement ability: Remove target lock from all allies and gain taunt for 2 turns. Allies cannot be target locked while vulture droid has taunt.
Droid command ship (capital)(pilot Nute Gunray)
Passive: +50 speed whenever you have less than 5 ships in combat. Whenever any ship is defeated, reduce droid command ship’s cooldowns by 1, gain 20% tm if allied ship is defeated, and 50% chance to return that ship to your reinforcements if separatist ally.
Basic: activate target ally’s reinforcement ability.
Special 1: remove all debuffs from all allies and separatist allies gain speed up.
Special 2: swap target ally with one of your reinforcements (triggers that reinforcement ability).
Ultimate (4): Call all allies to assist. Separatist allies are unblockable. If an enemy is defeated, gain 100% turn meter.
Vulture droid (pilot: vulture droid!)
Basic: deal physical damage to target. On critical, your capital ship gains 20% turn meter.
Special: Remove all debuffs and gain taunt for 2 turns.
Unique: if vulture droid is defeated while it has taunt, return it to your reinforcements.
Reinforcement ability: Remove target lock from all allies and gain taunt for 2 turns. Allies cannot be target locked while vulture droid has taunt.