It's also reminded me the japanime "Shagri-La Frontier" in which the heroes use every unimaginable glitches of the games (KP, bugs, combi, ...) in order to win !!!
But yes, be smart and fair to change the team once payout done ...
But one thing about the capabilities of a toon: why giving a "winner's taking all" one to a toon and (a few time) later a counter which complete annihilate this asset ???
Give to the counter a random limited turntime to the annihilator: for example the instakill ...
1st time instakill, countered, 2nd the same, 3rd kill ...
It'll be interesting to "cross fingers" to have the good momentum instead of seeing the fight in an eternal loop ...
Such as Rotta datacron: in TW or GAC, you do have 5 or 3 toons in the teams (so farewell Dark Bane too). With this datacron, unless having a quick offensive JMK + GAS + CAT + Snips + GK (and it's take a loooooong time to succeed), you have to fight twice Rotta.
For info, the strategy to success : inhib Gamo taunt, CAT insta on MOB and Bane, finish off during this first 2 minutes Gamo and Greedo (or Embo) and use the last 3 minutes to finish off Rotta (which gives headache with his protection regen but counterable with GAS and CAT)
Otherwise, limit the annihilator only for the whole dedicated team (Only ISB, only Bad Batch, ...). That's it, that's all ...