Forum Discussion
3 years ago
"BubbaFett;c-2423661" wrote:"LordDirt;c-2423657" wrote:"BubbaFett;c-2423633" wrote:"LordDirt;c-2423618" wrote:
246 characters and we are limited to 39 of them. Getting boring fast.
Realistically though, how many characters did you honestly use before?
HAAT and HPIT was on sim = 0
HSTR = Solo with SLKR, HUX, KRU = 3
Crancor = Spam your roster on auto = 0 actually used
But we did have options from our whole roster. Now we are limited to 39 and a few attacks. Getting old real quick. No way people will continue to enjoy this raid much longer.
Did anyone actually "enjoy" the raids before?.... Just personally speaking here, but this is heads and tails better than a 3 man solo and a roster puke in Crancor .... I mean, really, If you were soloing the HSTR with the 3 man SLKR did you find that "enjoyable" or did you use any of the other god knows how many characters you had at your disposal?
Again, don't get me wrong, I wish there was a raid character that would motivate us more and I wish there was more room to strategize and theorycraft, but we certainly weren't doing much of that prior to this raid coming along and hopefully there will be some new options coming down th pipeline as they said...
If looking at raids right before krayt you have a point, but to me at least; Sith raid stayed fun for a long time. The fact that we could solo it at its later life stage is because cg didn't bother to release new ones as power increased. But the raid itself was both fun and well designed.
The current raid got stale after first run when my shitty jawas beat it, and then for some reason I had to try beat it 4 more times with varying difficulty, what the rest of the guild did had zero baring on my experience. To me it feels more like a fancy dps calculator used to practice for a raid to be honest.
This raid would be fine, or even a great improvement, as a new take on galactic challenges. But as a raid it feels very hollow.
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