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MomawNadonE3P0
2 years agoNew Spectator
And have you looked at the price of ccb or bronzium wirings.
Not everything you can buy is a good deal. That has always been the case. (Have you complained about green and blue ability mats being in cantina shipments? or do you do what the rest of us do and just ignore them) There's going to be high and low value choices in every store. Learning the difference is part of how good players can separate themselves from bad ones. It sucks that these "bad player traps" exist, but it is what it is.
One of the key things that seems to not get due credit in any discussion of the rewards changes is the value of player choice. Being able to pick exactly what you need is a huge boon. Even if you *were* getting way more rewards before (and it seems by the various analyses shared above, this would only have been by always participating and getting top ranks), was it really better to be constantly pulling that digital slot machine lever hoping for the right salvage to drop? Potentially going 3 or 4 raids in a row getting utter trash? Or would you rather be able to immediately target and select the exact salvage that you want for your current needs?
Overall, they made many various levels of gearing massively easier with these changes. But they're not going to entirely remove all upgrade bottlenecks. If they did that, that would be removing one of the core foundations of the game (building up your toons) and very quickly we'd all have near maxed out rosters.
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