"chpMINIsolo_77;c-2359009" wrote:
"Engage;c-2359006" wrote:
I was venting. What would you do if you couldn't get past a really easy team with your strongest team because of bad mechanics?
Keep trying or look on YouTube/forum for solutions, not make a rant thread
Solutions for what exactly? You should know what overprepared does by now. A team that I can beat 100% of every battle and the only difference is overprepared.The entire battle is absolute rng. Either my team is allowed to take their turns in order and easily crush them without any effort or the rng kicks in and I can't even get a single turn. There is no strategy involved. Either you tank the attacks and status effects or your team dies without getting to take a turn. It takes them multiple rounds to kill my team because of how weak they are. It's all status effects and turn meter drain holding my team in place until they are completely wiped. Tenacity is useless in this scenario because it's not 100% effective.
I'm still in phase 2 where it's early and I don't have all the right mods to deal with what I need to. I did manage to beat them because the rng finally had them hit my tanks instead. But this was after 2 full refreshes of wasted time. When I was finally allowed to take my turns in order I destroyed every one of them in a single round because of how weak their team was against mine. It was so easy I could have put my team on auto. This is exactly the reason why I have written this post.
Why does every battle need to have the exact same blanket modifier? I used to like it when different teams had different modifiers. Now it's the same thing for every battle and it's super lazy because no thought was put into it.