Forum Discussion
8 years ago
It doesn't make the team any stronger it makes it less time consuming to set up.
I know it will never be changed and in fact is probably there by design but the whole phase is so RNG based that until a team that can do +2% with just raw damage and topples this Chex Mix team will be the one used to clear the phase for all heroic guilds and therefore the phase will always be a time sink and take a lot of the fun out of what is a pretty clever team.
I would love to be proved wrong but I believe this mechanic with dispel and ability block all in one makes all buff dependant teams irrelevant in P3.
The only other way around the time sink I can think of is to require all 50 guild members to have this team so that it's a shared frustration and 50 people will manage to beat the RNG quicker than 20-30 people will.
I know it will never be changed and in fact is probably there by design but the whole phase is so RNG based that until a team that can do +2% with just raw damage and topples this Chex Mix team will be the one used to clear the phase for all heroic guilds and therefore the phase will always be a time sink and take a lot of the fun out of what is a pretty clever team.
I would love to be proved wrong but I believe this mechanic with dispel and ability block all in one makes all buff dependant teams irrelevant in P3.
The only other way around the time sink I can think of is to require all 50 guild members to have this team so that it's a shared frustration and 50 people will manage to beat the RNG quicker than 20-30 people will.
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