Forum Discussion

swgohfan29's avatar
8 years ago

Padme

IDC if Padme is added but here is a idea
Republic with JKA and GK synergies

Agressive Negoiation
Deals Physical Dmg to target enemy with a 50% chance to gain Offense up for 3 turns. On a critical hit, the chance increases by 50%

Ceasefire
All other characters lose 30%TM. Enemies get offense down for 2 turns, and may not use Special abilities that are attacks. JKA and GK ignore TM loss

Advocate for Peace: Leader
Friendly Characters gain 50%TM and regain 12% of their max HPwhen they use a Special Ability that isnt a attack. In addition, JKA and GK gain defense up whenever a special ability that isnt a attack is used

Decoy: Unique
Padme gains the Decoy ability at the start of each encounter
Decoy: Gives Padme -20% Offense, but gives 100% chanvce to revive with 35%HP, Offense up for 4 turns and 55%TM. The TM and HP bonus is doubled of JKA or GK is still alive.
  • Made sense to me. Interesting kit, I like the three way synergy.

    50% on the leader ability may be a bit much tho.

    On decoy, Offense up upon revive? Is the revive chance a buff as well? How long does that one last?
  • OP much? Also scripting an ability that restricts some special abilities but not others is way to much work for the devs to do for a toon that less than 25% of the playerbase actually wants. These Padme threads need to stop while Luke is still a farmer and Kylo hits people with a pool noodle.
  • First -- there is already a thread going - https://forums.galaxy-of-heroes.starwars.ea.com/discussion/comment/862769#Comment_862769

    Second -- as you can see by @JediGhost117 comments in that section regarding Padme... he actually got his name because Natalie Portman suck ed the force right out of him, leaving him a poor, shriveled husk of the Jedi he once was....

    Dude, we all understand. It's hard to be you. Then you see Padme's name and you just... lose it! It's okay, we're here for you. It's a cry for help and we got you man!

    (EDIT: didn't think the action one does with a straw would get filtered.)
  • "JediGhost117;863392" wrote:
    OP much? Also scripting an ability that restricts some special abilities but not others is way to much work for the devs to do for a toon that less than 25% of the playerbase actually wants. These Padme threads need to stop while Luke is still a farmer and Kylo hits people with a pool noodle.


    I get that you have some weird vendetta against Padme, but what part of this kit is OP? And as for the special ability lockout it could easily just be a new debuff like Palpatine's shock. Could even just be called "Ceasefire." Doesn't seem too difficult at all.

    And is it really necessary to throw out random numbers that you have no evidence or backing for? Less than 25%? Where did you even get that? Come on, man.
  • I failed to see any good synergy between Padme and JKA.
    After all, JKA did chocked Padme senseless.
  • "DrewR;863435" wrote:
    I failed to see any good synergy between Padme and JKA.
    After all, JKA did chocked Padme senseless.


    But, but... they had all those... awkwardly paced conversations... That counts, right?
  • Guys, there are ways to do characters without synergy.

    Edit: Like, you can just make them good, without being good-but-better-with.
  • "NicWester;863480" wrote:
    Guys, there are ways to do characters without synergy.

    Edit: Like, you can just make them good, without being good-but-better-with.


    No, because farming a single toon to make a team has been done. "Nerf Rey" Cough cough. Sorry. It's been done and it's kind of easy. The current releases are all two-somes. That's two toons that might probably require crystals and extensive grear (more crystals), and mods (MOAR crystals).

    TBH, I wouldn't at all be surprised to see a trifecta come up next.

    CG does a good job making sure their are less efficient counters for the releases though. Maybe it take time for the community to 'get it' but they're there.