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Quigonlives's avatar
7 years ago

Paper zombie... [MERGE]

With the developers saying they want to incentivize people to gear up zombie and also keep her ability with endless horde, I don’t see how that could be done with Assaj’s and Talzin’s Zeta as they stand unless they give zombie an outrageously high damaging AOE damage based on her health with a mass potency down (with her exploding like probe droid and reviving.) Zombies potential on the team by being weak is just too great with the other Zeta’s.

78 Replies

  • I have zero confidence in CG after the Acolyte Nerf. She no longer act like she did prior and NS is suffering. zombie is going to go the same way... and NS will be back to being worthless... and with all the gear and zeta's we've put into them.
    But, amen, CG wanna make more people f2p that's on them.
  • They need to add a speed penalty on her unique for if she's undergeared. We would understand why it's there. Asajj will need a buff to her lost damage though, as a lot of people invested into ns because they saw all the damage they could do, and paper zombie was a part of that in many guides and videos on youtube.
  • Wow. So many ideas here that totally nerf or totally make zambie overpowered..
    Compromise.. Add a unique locked buff you can activate (similar to a cls) that simply reduces her max health by ~90% until the ability is triggered again?
    Then you can have zambie both ways, and it's players choice. not sure how ai would run it tho, same issue with cls.. but it would solve the immediate problem, and still be an acceptable solution.
  • I mentioned this in another thread, I don't understand how they could not have foreseen zombie being used as a "paper" tank from the way they designed its kit mechanics. I mean it was kind of really obvious based on the way the character was made that it was meant to die a lot. If it was a strong and durable shield wall type tank like KRU, Gen Kenobi, or Shoretrooper and was still able to resurrect itself indefinitely so long as other NS were alive than NS teams would literally be unstoppable, especially with zetas. Ultimately whether it's a geared zombie or paper one is irrevlant as either way it is serving its purpose of taking hits & focus away from other NS teammates.

    To whoever said that players who geared their zombie should be rewarded (sorry forgot to hit quote be4 i started typing) i have to respectfully disagree with you. Those who chose to use a paper zombie as opposed to a geared zombie saw a different use for a character and its unique mechanic. Meaning they thought outside the box and employed a strategy for a tank outside the norm. There's nothing wrong with that and they are simply employing a different player strategy. If the developers say that it was not intended to be used this way than they dropped the ball when developing the mechanic and i don't think players should be penalized for that. That of course is just my personal opinion.
  • drest88's avatar
    drest88
    Rising Veteran
    7 years ago
    "JerryHello;c-1631980" wrote:
    I mentioned this in another thread, I don't understand how they could not have foreseen zombie being used as a "paper" tank from the way they designed its kit mechanics. I mean it was kind of really obvious based on the way the character was made that it was meant to die a lot. If it was a strong and durable shield wall type tank like KRU, Gen Kenobi, or Shoretrooper and was still able to resurrect itself indefinitely so long as other NS were alive than NS teams would literally be unstoppable, especially with zetas. Ultimately whether it's a geared zombie or paper one is irrevlant as either way it is serving its purpose of taking hits & focus away from other NS teammates.

    To whoever said that players who geared their zombie should be rewarded (sorry forgot to hit quote be4 i started typing) i have to respectfully disagree with you. Those who chose to use a paper zombie as opposed to a geared zombie saw a different use for a character and its unique mechanic. Meaning they thought outside the box and employed a strategy for a tank outside the norm. There's nothing wrong with that and they are simply employing a different player strategy. If the developers say that it was not intended to be used this way than they dropped the ball when developing the mechanic and i don't think players should be penalized for that. That of course is just my personal opinion.


    They did intend this to work this way though for 10 months it was working as intended per the devs so for them to change it now is ridiculous
  • "JerryHello;c-1631980" wrote:
    To whoever said that players who geared their zombie should be rewarded (sorry forgot to hit quote be4 i started typing) i have to respectfully disagree with you. Those who chose to use a paper zombie as opposed to a geared zombie saw a different use for a character and its unique mechanic. Meaning they thought outside the box and employed a strategy for a tank outside the norm. There's nothing wrong with that and they are simply employing a different player strategy. If the developers say that it was not intended to be used this way than they dropped the ball when developing the mechanic and i don't think players should be penalized for that. That of course is just my personal opinion.


    The problem is there is no going back once you gear, even though the game changes. I made the decision for arena that I wanted a strong zombie. I don’t regret it, it held better on defense, and I think it was the better choice.

    But now I can’t run a weak zombie in P4 of the raid where she is better being low gear. Are you saying I should be penalized for not “thinking outside the box” when I made my choice before the raid even existed?
  • "Bulldog1205;c-1632011" wrote:
    "JerryHello;c-1631980" wrote:
    To whoever said that players who geared their zombie should be rewarded (sorry forgot to hit quote be4 i started typing) i have to respectfully disagree with you. Those who chose to use a paper zombie as opposed to a geared zombie saw a different use for a character and its unique mechanic. Meaning they thought outside the box and employed a strategy for a tank outside the norm. There's nothing wrong with that and they are simply employing a different player strategy. If the developers say that it was not intended to be used this way than they dropped the ball when developing the mechanic and i don't think players should be penalized for that. That of course is just my personal opinion.


    The problem is there is no going back once you gear, even though the game changes. I made the decision for arena that I wanted a strong zombie. I don’t regret it, it held better on defense, and I think it was the better choice.

    But now I can’t run a weak zombie in P4 of the raid where she is better being low gear. Are you saying I should be penalized for not “thinking outside the box” when I made my choice before the raid even existed?


    I agree and no I don't think they should penalize you or anyone else. Honestly I think they need to fix the raid itself as it's riddled with issues. This is also the problem with an rpg that doesn't let you swap your gear around for different situations. Perhaps they should just offer to refund the gear to people who invested it or something. I'm not really sure what they should do tbh, I just know players shouldn't be penalized for the developers own shortsightedness. I mean did they not live test Sith raid with teams from each faction or anything? NS has been a super popular team for awhile now, kinda odd that the mechanics of the most common NS team weren't tested against the mechanics of the raid bosses.

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