2 years ago
Player Level Cap
If this has been asked before, I just cannot find it. Has anyone done the math to figure out just how much more powerful certain characters will become if we ever get a Max Level Cap Increase? P...
"StarSon;c-2436121" wrote:
We said the same with Geo. Level cap increase by itself doesn't really do much, except change the tenacity delta.
stats.base += floor( stats.growthModifiers * level, 8) // Strength
stats.base += floor( stats.growthModifiers * level, 8) // Agility
stats.base += floor( stats.growthModifiers * level, 8) // Tactics
stats.base = (stats.base || 0) + stats.base * 18; // Health += STR * 18
stats.base = floor( (stats.base || 0) + stats.base.primaryStat ] * 1.4, 8); // Ph. Damage += MainStat * 1.4
stats.base = floor( (stats.base || 0) + (stats.base * 2.4), 8 ); // Sp. Damage += TAC * 2.4
stats.base = floor( (stats.base || 0) + (stats.base * 0.14) + (stats.base * 0.07), 8); // Armor += STR*0.14 + AGI*0.07
stats.base = floor( (stats.base || 0) + (stats.base * 0.1), 8); // Resistance += TAC * 0.1
stats.base = floor( (stats.base || 0) + (stats.base * 0.4), 8); // Ph. Crit += AGI * 0.4
function convertFlatDefToPercent(value, level = 85, scale = 1, isShip = false) {
const val = value / scale;
const level_effect = isShip ? 300 + level*5 : level*7.5;
return (val/(level_effect + val)) * scale;//.toFixed(2);
}
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