Darth_DeVito
7 years agoSeasoned Ace
Please fix the Galactic War difficulty! Something is very off lately
The Galactic War used to be challenging but fun up until level 60. Sometimes I managed to finish all nodes, sometimes I didn't. But I always managed to earn at least 400 GW currency and felt that I accomplished something. But lately, I'm facing teams on very early nodes that are impossible to beat at my level.
I believe I've done everything right by diversifying my roster and building up several strong teams. Scoundrels, nightsisters, Jedi, Empire, Phoenix, and a second rebel team under Ackbar. I build up turn meter on early nodes, I only use basic abilities against easier teams, I sacrifice weaker teams to take out at least one enemy, and so on. But none of this is any use when I'm up against a 7* team 7-10 levels above my own equipped with golden speed mods who wipe out my top teams before I have a chance to retreat.
The game strongly suggests I should first build up a single 7* team for arena and raids. Had I worked towards this goal and quest reward, I believe GW would be even harder since the difficulty is supposedly based on my top 5 characters. Which means GW currently punishes those who follow the ingame strategy guides and quest suggestions the hardest. But it also punishes those of us who diversify instead. There currently is no right way that makes GW remotely fair in the level 60-80 range.
Together with the seemingly random difficulty (it should get slightly harder with each node; instead, I'm facing a level 50 team on node 1 and a level 75 team on node 2), I consider GW to be seriously bugged. The algorithm behind the enemy team selection simply doesn't work. It's not just challenging, it's impossible and a source of great frustration in my level range. Especially for those of us who invest a good deal of $ in this game in the hopes of seeing improvements and instead see the opposite. That's not a great incentive for future investments, or to keep playing at all for that matter. Please consider looking into this.
I believe I've done everything right by diversifying my roster and building up several strong teams. Scoundrels, nightsisters, Jedi, Empire, Phoenix, and a second rebel team under Ackbar. I build up turn meter on early nodes, I only use basic abilities against easier teams, I sacrifice weaker teams to take out at least one enemy, and so on. But none of this is any use when I'm up against a 7* team 7-10 levels above my own equipped with golden speed mods who wipe out my top teams before I have a chance to retreat.
The game strongly suggests I should first build up a single 7* team for arena and raids. Had I worked towards this goal and quest reward, I believe GW would be even harder since the difficulty is supposedly based on my top 5 characters. Which means GW currently punishes those who follow the ingame strategy guides and quest suggestions the hardest. But it also punishes those of us who diversify instead. There currently is no right way that makes GW remotely fair in the level 60-80 range.
Together with the seemingly random difficulty (it should get slightly harder with each node; instead, I'm facing a level 50 team on node 1 and a level 75 team on node 2), I consider GW to be seriously bugged. The algorithm behind the enemy team selection simply doesn't work. It's not just challenging, it's impossible and a source of great frustration in my level range. Especially for those of us who invest a good deal of $ in this game in the hopes of seeing improvements and instead see the opposite. That's not a great incentive for future investments, or to keep playing at all for that matter. Please consider looking into this.