Please give us information on RD in conquest
So, now this conquest cycle is coming to an end, and the next cycle will be using Relic Delta. If I recall correctly, you said that you want its introduction in conquest to be an overall positive change. Please communicate with us how you plan to do that soon, so that ideally we can give feedback before the next conquest starts.
My suggestion would be to change the types of feats. Remove "Gain [buff] 50 times" or "Inflict [debuff] 200 times" feats and just do "Win using [character or tag]". This will solve two problems: first, it means that conquest battles will require less micromanaging provided you have powerful enough teams. Second, this will allow kraken players to still be able to redcrate. With RD, a full R8/9 roster might make it difficult to do buff/debuff feats, so you'd get screwed because of overinvestment.
An alternative solution might be to attribute more feat progress based off of RD difference (e. g. if your RD is +4, every debuff gives 3 feat progress instead of 1), but then you'd have to recode a lot of abilities to have the debuffs apply before the damage (otherwise one-hits would be kind of a big problems for high relic rosters) and that seems like something that's not really feasible.
But please, whatever you do, communicate. We've had too little of that in this era, which is very unfortunate considering all the changes that came with the big update.