"CronozNL;64552" wrote:
https://www.youtube.com/watch?v=tEiYLu_HcYo
Match was over in 30 seconds. I took Bariss as lead to try and increase the hp to soak more dmg in. If you take sid leader it's getting worse. This was a lucky round since not many 1 shots were seen. I can upload another one where the result is the same.
This video is a good example of the upward bias presented on FOTP. In this video he takes 6 hits that registered damage on the display:
1. 2469 (no crit)
2. 2438 (no crit)
3. 6647 (crit on his special)
4. 3970 (with offense up no crit)
5. 4626 (with offense up no crit)
6. 6673 (with offense up and crit)
Not that those are bad numbers..they are great..but can we at least agree that there's some serious exaggeration here about what his typical numbers are? He does not OHKO stuff everytime, he does not crit and double hit everytime..he does not average 14k damage per turn. That FOTP by the health bar looks to be at 7*...minimum 6*.
This is why I think FOTP is fine - he's slow - it's the meter manipulation that pulls him up to a speed / round that he wasn't balanced for. If you want to actually address this speed / damage issue,...it's the speed part in the form of meter manipulation that is the first problem...and then just speed in general. I'd say GS and Rey for example are way deadlier than FOTP due to speed. FOTP is only relevant because of meter manipulation and Poe specifically. If Poe gets nerfed..watch how quick FOTP disappears from lineups in favor of something faster. Fix his health bug at 7 (although this will likely make him hit harder) and the triple hit bug and leave him be.