Forum Discussion
242 Replies
- Instead of changes change rewards!instead of 4 make an even 5!
- I too prefer Ships now far more than Arena and would prefer that they not change the current 5vs5 teams and the 7 minute time frame, but alas.
"NicWester;c-1530479" wrote:
Current ships suck. You need Tarkin and 9 ships and that's it. The only reason to farm ships outside FOTP, Biggs, Wedge, TFP, Vader, Maul, 5s and your two favorite others is to get Thrawn, then you're literally done. I would love to see a side-by-side comparison of the rosters of the folks who are mad about this change and the folks who are looking forward to it. I practically guarantee the folks who want this change are the ones who have invested time and effort and resources into a variety of characters and ships that are just sitting around being useless.
I loved ships when they were introduced. They gave me incentive to farm and gear characters that I had ignored because they'd become obsolete--all of a sudden Jedi Consular and Mace WIndu were good again. Well, for a couple months, anyway, then the meta set in and it became stale once more. I have more fun doing the PvE fleet battles in Territory Battles than Fleet Arena.
I still want to hear specifics before I make a judgement, but I'm looking forward to the change based off what I know so far.
U mean cause u failed to predict the meta and invested in the wrong pilots. But unless you havent realised, Mace is still good in TW on offense against those tarkins and JC fits in there perfectly. The thing is 3v3 will make the meta even more narrow, and i'm betting we will definitely see maul as first reinforcement still after the change."DoOrDoNot;c-1530522" wrote:
Mostly with any changes, people scare of change are people who are comfortable with status quo.
In this case, mostly who are afraid of new ship changes are top ship players with collusion on payout time.
It's still early to tell. Let's not jump to conclusions and don't let Devs think community complain whatever they do.
Of course we would be annoyed. It will basically give us more work to do for a period of time for essentially the same result- NotRealUltra8 years agoLegendI enjoy the current ship format and I'm willing to give 3v3 a shot and hope to like that too but I don't think it will change much.
What I want is a First Order Fleet Commander and more ships. They just said in the warrior's video that devs think people are wrong about wanting more ships (they think the problem is that there are underused ships that needs to be raised in viability)
Resistance / FO Fleet Commander and more ships would've been a cool. They talk about wanting more faction synergy but ships like Anakin Skywalker's ship (Republic) and lots of seperatist stuff like that would make factions better and increase viability - People who dislike the old system for Fleet battles will, in all likelihood, dislike the new system, as well. I agree with Syrup_Chugger3's assessment that people will figure out very quickly which 3 ships will make up the ultimate starting lineup and which reinforcements will make up the reinforcements, rendering the rest of the ships obsolete yet again.
Instead of introducing such a drastic overhaul to an existing system that some people actually like, they should test this out with a new setting all-together ... such as Land Craft Battles. Introduce something like that, implement the new system there and, if it is liked by the population, transfer the model over to the Fleet battles. When they implement this new system and it is universally disliked by the users, will they back out and revert back to the original model? Highly unlikely.
I'm all for testing out a new system, but overhauling a system that people spent time on (and perhaps money) to master might alienate an entire group of people. Tweaks here and there is one thing, but this may be too much. We will have no choice but to go along with this vision of theirs, but I hope they have a plan to back out of it quickly if it fails horribly. - Considering that the update hasnt been released yet, and the only thing we ve been ahown is the reinforcement abilities, i dont underdtand how you can already predict whether the update will positively or negatively affect your ship gameplay
- I enjoy ships the way they are right now, it is possible to add more factors in battle like reinforcement abilities, while keeping the 5vs 5 starting fleets. I just dont see why 5vs 5 had to be changed, same with the time limit being 5 minutes.
"Tuftedpaper85;c-1530492" wrote:
They need to make more ships easier to farm. I just can't get into a game mode where almost everything is locked behind rng in the fleet store or a single hard node.
The solid ships of the line (Biggs, Wedge, 5s, etc) are available in Galactic War. Even the Fleet Only ships are pretty easy to get since they have less competition in their fleet slot. Getting those ships really isn't that hard.
The only ship that's actually hard to get and worth having is TIE Reaper. (And I say this as someone who is close to 7* Millennium Falcon--the hard node ships are mostly blegh who cares.)"lesismore;c-1530497" wrote:
Don't like, besides they will nerf some of the best ships we like most and make us farm and gear other less used ships and their pilots even they are not worthy of the gear
If a ship is worth using, then its pilot is de facto worth gearing. I truly hate the mentality of "This character isn't good enough, I can't even take them to g7." That's how you get punished with changes like this or new events and modes that use those quote-unquote "bad" characters. Insulate yourself by working on your bench."Eddiemundie;c-1530534" wrote:
U mean cause u failed to predict the meta and invested in the wrong pilots. But unless you havent realised, Mace is still good in TW on offense against those tarkins and JC fits in there perfectly. The thing is 3v3 will make the meta even more narrow, and i'm betting we will definitely see maul as first reinforcement still after the change.
Hey, buddy? Endurance is used on offense in Territory Wars because everyone puts their hardcore Empire fleets on defense because Endurance and Home One suck. Jedi Consular is used in offense because it's a liability on defense since the AI doesn't understand how its abilities work.
When there are as few ships as there are, the existence of any worthless jank is inexcusable. We have well-over 100 characters right now for arena, so naturally a couple will be lackluster or niche (but, even then, we have a large number of game modes to use those lackluster and niche characters, but only the one game mode for Fleets at the moment).
All ships are being reworked so we can't say what'll happen with Scimitar. Nor do we know how ability interactions will change--someone said elsewhere that the developers mentioned Clone ARC would taunt any time it had protection, which would render Scimitar obsolete in the digihands of the AI under its current ability set.
You're also underestimating the effect of only having three ships. Look at the current hotness setup and take away two of those ships. It falls apart. This is assuming the current ability set, of course, so reworks might change it. But who are you getting rid of? With current abilities you would need Biggs and Vader, that leaves you with one starting slot and one reinforcement--except now you can't use Tarkin or Thrawn's AoEs to start and you've got a taunting tank that does low damage and are low on DPS to take out theirs. But, again, that's assuming abilities don't change--You think Biggs is really going to stay the way his ship is now with its forevertauntheal? That's getting catapulted into the sun for sure.- Lots of people always seem to hate change. And rail against it.
And in 6 months it's the norm.
And then that norm faces change and people rail against that.
And so on and so forth.
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