Forum Discussion
242 Replies
- My entire roster is now open. Bring it.
- I have read most of the above comments. It seems some ppl, which have no clue of ship battles already like the changes (without seeing them in practice, just by some cursory information given by 2 game changers in a video), cause they see them as an opportunity to rise their rank. It is understandable, I get it.
Less starting ships means less variety, not the other way round! Less starting ships = more significant/clear meta. And I will repeat what one guy said: “I’m concerned that 3v3 will lead to an even more copycat meta and will make battles so fast that Capital Ships will be redundant. Most will now have to use the first turn to bring in a reinforcement.”
So: u will not use the best capital ship, u will just use THE FASTEST capital ship, so u can bring asap a reinforcement. Isn’t that silly? Bye Bye Chimaera, hello Executrix. Wait.. just checked: Home one is the fastest ship. Anyways, I am not a big fan of the changes, not at all. CG just needs to add ships node, hardware abilities, ship’s raid/ship events if possible and few (FEW, not many!) ships reworks if it is so necessary. - Nah it's the worst part of the game. People not happy about change are just those who don't want to lose those free 400 crystals a day by things becoming more difficult. Which of course they will
- It is what is it...it's coming. Hopefully it will be cool. If not...no bother...
- I'm sure that the new ship content will be thoroughly tested, well balanced and a completely enjoyable experience for players at all levels and spending habits. Just like all of the other recent changes and "updates".
It was very difficult to type the above without laughing out loud....several times. - Personally I like ships and I appreciate that they give them some love. I also don't mind if it shakes up the current meta.
I am however highly sceptical of some of the changes. Currently the opening move is dominated by speed and rng (which ship will get attacked, will target locks proc and trigger biggs, will TFP evade, will you get a critical hit or not,...). I have often seen it happen that bad rng can lead to a quick loss of a ship. But right now you can often recover from that 4 vs. 5 situation because you can even the odds with your next reinforcement which makes it 5v5 again. In 3v3 it will be 2v3 and then 3v4 after *both*sides can bring reinforcements and it will be much harder to recover. Which means that rng is likely to take on a greater role. Also 5 ships allowed you to control rng to some extent by eg having Vader there to trigger the target lock with certainty if your other Ties fail. I don't mind 3vs3 maybe causing the end of the Biggs meta but I wonder if we simply get a speed and burst damage meta that will become even more random or stale. Most of the time the fight is over when you reach the capital special and often before that. But occassionally a fight was drawing out so that I could even use my capital special ability twice and we depleted all reinforcements. Those were some of the tightest battles and also some of the most fun ones. Somehow I doubt that I will be able to see that again because we have less ships that die quicker.
I am also no big fan of having 3vs.3 in TW. This basically lowers the requirements for fleets, meaning there is less likelihood of exhausting the opponent before he clears the back territory. So far we often had trouble clearing the back territory ourselves or were able to hold our own against the opponent. It gave a feeling of "everyone counts". I see the new 3v3 with lower health pool as detrimental to that experience. Given that CG had introduced a higher defensive team requirement in TW to avoid those all cleared situations it seems weird to me that they are now creating this situation with the reduction in fleet requirements.
I like the reinforcement idea. It is novel and adds another layer. It can also be used to improve less used ships while keeping the original abilities intact. I however dislike that it replaces hardware. I was hoping with hardware we could customize ships a little bit like with mods and try to find new good combinations of ships and capital ships. But with reinforcement now every ship will be the same. You won't face a Biggs that has better protection recovery vs. one that has higher tenacity. If they are same level they will be exactly the same. That's a missed opportunity. I wish they would still think about introducing some level of customization.
tl,dr: 3v3 is likely to be bad for arena and TW. I don't like it and would prefer it if they initially introduced it only at the PvE table to gather some experience and feedback from the cummunity (esp. given their recent botched releases) - irish570team8 years agoSeasoned AceI would prefer 3v3. I am hoping for faster battles. Also hope for more capital ships to shake things up.
- I not gonna say anymore than what others have stated about the ships. They are great the way they are 5 V 5, The time taken is great the way it is. Give us the new reinforcement options and work on the bugs. Let us sort out the rest. If the reinforcements are as good as they suppose to be then that will provide the diversity required. Bring out FO capital ship, Rework Home One (give it a Nuke), Luke needs a ship, Some bombers would be dope.
"Eddiemundie;c-1530537" wrote:
"DoOrDoNot;c-1530522" wrote:
Mostly with any changes, people scare of change are people who are comfortable with status quo.
In this case, mostly who are afraid of new ship changes are top ship players with collusion on payout time.
It's still early to tell. Let's not jump to conclusions and don't let Devs think community complain whatever they do.
Of course we would be annoyed. It will basically give us more work to do for a period of time for essentially the same result
Exactly .The top will always remain at the top. Its the drive, the determination, the winning attitude to accept nothing else. Everyone else will stay around the same cause thats where they are for their reasons- Ships need an update. basically except the 7* of the fleet commanders nothing happened since the release and it is much more boring task than arena which changed with meta. Most ships used are still the ones rolled out initially. So changing the structure and adding a PVE table is definitely highly welcome. Now it just need to be good :)
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