if you don't care about competetiveness and progression, why should you care about Profundity which, as described in 2), is most likely just going to be the 2nd fleet in the top tier rivaling the Executor similar to how Nego and Male competed against each other?
A lot of people play this game because of friends. I started because of my daughter. And we continue to play not because the game is so amazing as a group of dancing pixels, but because of the people we play with -- friends, family, guild mates.
And yet, even for those of us who play primarily for the friendship and the people, there are still different play styles. One of those is **collecting**.
I am a person who is a collector, not a conqueror, in the game. There are a lot of us. To tell us we have to give up our primary motivation (friends and family) OR give up our primary play style (collection) is bad business on the part of CG. I'm lucky enough to be in a 400M+ guild and have the r9 mats to spare (since I've spent none and have taken not a single character to r8, much less r9, if it wasn't required in order to collect something else). But those of us in 400M guilds are the minority. For most people who play the people and friends and focus on collecting not conquering, they have no access to GL Jabba & Profundity.
Now you may not care about other humans, and that's fine. We're not asking you to. But in the interest of business, CG should not make it a policy that the large segment of people who play people/collection focussed should have to abandon one or the other. What will happen -- and what has happened many times -- is that such people will try to play with only half the enjoyment, find it doesn't keep the game worth it, and quit.
Then they'll have neither through SWGOH, but they'll happily find different games that they can play with friends and family and the real losers will be CG (losing income) and you and I (when we lose SWGOH entirely as the game dies).
This is a good criticism and one that CG needs to hear.