"jpeng;d-238200" wrote:
it would be nice to have a sliding scale for cost of raids, i’m currently in a 5 man guild and don’t want to be in anything more what is frustrating is that we can complete pit, tank and sith raid but it takes forever to save tickets. it would be nice to have a sliding scale for ticket cost so we could set it to 5 or even 10 participants only and launch just as often as the larger guilds. so 5 players could launch a pit raid 6000 tickets instead of of 60,000 tickets and only be able to have a couple of raids a months. it would also help with getting those character shards that are only available in the guild store not to mention the gear crunch. note:- not asking for better rewards for those 5 players just to be able to raid as frequently as larger guilds. thanks for reading.
Your proposal would be you and your 5 friends getting better rewards than people in a 50 person guild. Assuming the dev's granted your request and the raid were 1/10 of the cost of a 50 person guild, you would essentially be getting top 5 rewards as often as as 50 person guild has to split the total rewards which averages to far less than top 5 for everyone. Especially in the sith raid.
The change you propose would create an incentive for players that don't like Tb or tw to create mini guilds rather than having to still be in a group of 50 and share the rewards.
You may not like it but there are reasons. But there are plenty of fairly lax guilds out there to join that will let you skip tb or tw if you want. Though you are complaining about not enough guild currency but are skipping a lot of stuff that rewards that currency. You can't have it both ways. Either the currency is important enough to play the part of the game that rewards it or it's not.