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Knewonce
2 years agoNew Traveler
As far as Mk1 goes, assuming you get two full pieces of gear from the sims half the time is a pretty egregious assumption as well. But Mk1 isn’t what most people care about so it seemed beside the point.
I’ll try to get one of the guys that took an approach that’s realistic to post their data here. I appreciate that you’re taking a data based approach here, but the advantage of doing that is that other people can point out the flaws in your assumptions so that you get closer to an accurate number after fixing them.
I’ll try to get one of the guys that took an approach that’s realistic to post their data here. I appreciate that you’re taking a data based approach here, but the advantage of doing that is that other people can point out the flaws in your assumptions so that you get closer to an accurate number after fixing them.
"DeusArt;c-2421758" wrote:"Dawnsinger;c-2421756" wrote:
I think a lot of why people feel Krayt is bad deal is because most of calculations for the old raid rewards assume that most people got top 10 HSTR rewards every raid, when that’s fairly obviously not how it works"Intimmydation;c-2421757" wrote:
That doesn't align with data that is out there now. Top 10 hstr there is a clear drop, after that there is not...even at the lower Krayt thresholds.
Ok, you don't accept my vision of reward 70% from top HSTR. (But I will point that if you look at data - only max sim Tank and Pit rewards give you more MK1 than you could recieve from Krayt 2 crate and new HSTR).
Let's do it simple - give me an example of fair reward with credits, slice mats, gear, tokens that shows that it is improvment of rewards.
I alredy left my opinion that 2M credits and 400 GET1 is needed to balance rewards. It's equal 1250 MK1 and 425 MK2. And it's based on calculations.
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