Forum Discussion
MasterSeedy
5 years agoNew Ace
+1
The HSTR reward structure really is pretty bad. I can hit for over 20M pretty easily when the opportunity arises, but p2 and p3 go by so fast that what stops me hitting 15+M isn't the difficulty of the raid or the quality of my characters, it's whether I'm on the game at the moment p2 goes live and whether I have 25-30 minutes to spend just then.
Even if I do, I won't have the time to continue on and attack p4 with all my different squads to run my score up over 40M. The guild just takes it down too fast. And while, yes, all the other players in my guild suffer from the same difficulty, it's just no fun sitting around with the game open while you're waiting for someone else to finish off p1, and yet if you don't do that, you're guaranteed a finish no better than the teens where g12 gear trickles in at near-useless rates. This is a raid you'll be able to do at best 5 times in 20 days. with 2 salvage being the norm for the vast majority of folks, that's 10 of your desired salvage in 20 days or 30 every two months.
So the motivation to score high is there, but the chance to score high isn't. I'm not competing in skill or even how wisely I've invested my resources in shards, gear, mats, and mods. I'm just competing on whether or not I can be online during the exact right 5 minute period.
If everyone who wanted to and was on within an hour or two got a whack at each phase, then you could really say that your score was meaningful and that the best folks were rising to the top. The way the current raid is structured, i don't see that happening. And yet with such vast, vast disparities between top3 and 11-15 the motivation to try to score at the top is high.
I just think this combination makes for a bad set of incentives and a lot of boring waiting. Honestly because of those things if I could only choose the ability to sim one, either HAAT or HSTR, I would choose HSTR.
The HSTR reward structure really is pretty bad. I can hit for over 20M pretty easily when the opportunity arises, but p2 and p3 go by so fast that what stops me hitting 15+M isn't the difficulty of the raid or the quality of my characters, it's whether I'm on the game at the moment p2 goes live and whether I have 25-30 minutes to spend just then.
Even if I do, I won't have the time to continue on and attack p4 with all my different squads to run my score up over 40M. The guild just takes it down too fast. And while, yes, all the other players in my guild suffer from the same difficulty, it's just no fun sitting around with the game open while you're waiting for someone else to finish off p1, and yet if you don't do that, you're guaranteed a finish no better than the teens where g12 gear trickles in at near-useless rates. This is a raid you'll be able to do at best 5 times in 20 days. with 2 salvage being the norm for the vast majority of folks, that's 10 of your desired salvage in 20 days or 30 every two months.
So the motivation to score high is there, but the chance to score high isn't. I'm not competing in skill or even how wisely I've invested my resources in shards, gear, mats, and mods. I'm just competing on whether or not I can be online during the exact right 5 minute period.
If everyone who wanted to and was on within an hour or two got a whack at each phase, then you could really say that your score was meaningful and that the best folks were rising to the top. The way the current raid is structured, i don't see that happening. And yet with such vast, vast disparities between top3 and 11-15 the motivation to try to score at the top is high.
I just think this combination makes for a bad set of incentives and a lot of boring waiting. Honestly because of those things if I could only choose the ability to sim one, either HAAT or HSTR, I would choose HSTR.
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