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Palanthrax's avatar
10 years ago

***Raid Solution for Both Alts and Hopping - Merged Threads**

CG use several mechanics to limit progression. If there's one thing we can agree on it's that CG never intended for alt accounts to be used to generate raid coins at a virtually limitless rate.

I mentioned this in another thread, but I think it deserves to be a feature suggestion.

Supercell implemented an industry standard clan war system for Clash of Clans. It's been copied many times in other games.

When the clan war starts, players present in the clan, and opted in, are "locked in" to the war. This means that, even if they leave the clan and join another, they cannot participate in wars other than the one they're locked into - not until the war is over, 48 hours after it started.

Supercell implemented this from the very beginning. They did so to prevent gaming the system, avoiding precisely the situation we now have in this game.

Locking players in to a raid, with a fixed length cooldown, completely solves the problem of both alt factories and guild hopping in one go. Currency manipulation will be impossible.

Why prevent alt factories and guild hopping? Because they make a mockery of how the raiding system was designed to work, they turn a previously well crafted game into a corrupt mess. They're all based on manipulating the raiding system and exceeding intended limits.

Why should other players care? Because the arena, GW and the guild leaderboard will all be dominated by those players exploiting the system. Results will not be based on the quality of players' rosters or the synergy of their teams but by how many alts they have - or how many guilds they've hopped between. Progression by such means is nothing to be proud of.

Other games have already solved this problem and proved that the solution works. There's no need to re-invent the wheel, just use the one already built.

SWGOH is a young game, with a potentially long future ahead. If it's to be taken seriously in the industry, the developers need to recognise what such exploits will do to both the reputation and longevity of the game.

They also owe the existing players, the fair-playing majority who've invested so much time and money, a solution.

67 Replies

  • I'd be curious to know how they will handle the new level cap considering the abundance of gear and credits in the pockets of guild hoppers. Unless they introduce new currencies from 80-90 to make existing currencies obsolete and only usable below level 80 and for g10, they will run into an issue far worse than the pre-crafting situation. Also guild hopping is not just about going past the 600 guild contribution limit, it also bypass credits incomes limits and the need to buy packs or items from the shop or shipments. I would not be surprised it impact their company income. Why would a guild hopper spend 600 crystals for 0.5M credits when he can get as much as he wants through guild hopping.
  • For the record, they never said using alts to gain more guild currency was ok. They said hopping to another guild to participate in a raid was. They also said anyone found abusing the feature would be banned.

    Update, 05.23 @ 8pm
    It has come to my attention that there may be some unintended behaviour with guild hopping--a potential bug or the likes--that may cause players to get unearned rewards.
    Let me state this very clearly: We are researching this. If you are caught abusing this, you will be banned.
    We are fine with guild hopping right now, but we are not fine with exploiting the rewards structure for little-to-no work.

  • "GeorgeRules;471525" wrote:
    For the record, they never said using alts to gain more guild currency was ok. They said hopping to another guild to participate in a raid was. They also said anyone found abusing the feature would be banned.

    Update, 05.23 @ 8pm
    It has come to my attention that there may be some unintended behaviour with guild hopping--a potential bug or the likes--that may cause players to get unearned rewards.
    Let me state this very clearly: We are researching this. If you are caught abusing this, you will be banned.
    We are fine with guild hopping right now, but we are not fine with exploiting the rewards structure for little-to-no work.



    So many of you pulling from this quote the pieces you want. How about this piece no one cares to quote?

    "This is the nature of multiplayer games, folks. Some people are always going to be pushing the boundaries and the intentions. Some will always strive to be ahead, and some will always find ways to win. So long as they do this in a legal way, we have no intent on hindering that. This is the reality of gaming."
  • "Stormy;471805" wrote:
    "GeorgeRules;471525" wrote:
    For the record, they never said using alts to gain more guild currency was ok. They said hopping to another guild to participate in a raid was. They also said anyone found abusing the feature would be banned.

    Update, 05.23 @ 8pm
    It has come to my attention that there may be some unintended behaviour with guild hopping--a potential bug or the likes--that may cause players to get unearned rewards.
    Let me state this very clearly: We are researching this. If you are caught abusing this, you will be banned.
    We are fine with guild hopping right now, but we are not fine with exploiting the rewards structure for little-to-no work.



    So many of you pulling from this quote the pieces you want. How about this piece no one cares to quote?

    "This is the nature of multiplayer games, folks. Some people are always going to be pushing the boundaries and the intentions. Some will always strive to be ahead, and some will always find ways to win. So long as they do this in a legal way, we have no intent on hindering that. This is the reality of gaming."


    You're still missing some...

    Additionally, these are people who are making accommodations to allow one of their own to chase, and get, Han Solo. That means, at the core of this all, someone, or some people, are losing out on better rewards in order to help one of their guild members become the first to unlock Han Solo.

    Let me clarify that statement: There are players who are WILLINGLY accepting less in order to help someone else in their guild.

    This is not an exploit. This is a trade-off, and it’s perfectly acceptable within gaming.

    Nobody is doing anything wrong here, and if anyone was cheating or exploiting, we would have taken action. Everything that these guilds are doing, any individual in the game can do.
  • Your taking the post out of context. the facts and emphasis are clearly on working as a team with other players. not exploiting fake accounts and it clearly says if you are exploiting the system you will be banned. Now there is a hard cap which one guild can reach and that is 30k per day based on 50 players generating the maximum allowed per player. Anything more than this is clearly exploiting the system. It is abusing the game, this isnt the teamwork and sacrifice that was very clearly and boldly emphasised in that post. The reward structure is one guild maxed out doing 1 heroic every 2 days for the set amount of rewards. If it wasnt then we wouldnt have a cap on a. guild currency per player and b number of players in a guild. This is being exploited and abused. And in my opinion is exactly what he is stating in that post. How you got to him greenlighting altfactory from that post is beyond comprehension.

    Lost the race and trying to claw back a victory by cheating. Yuki won it by the rules, alt factory is breaking it and making a mockery of the leaderboard.
  • Given the update, the abuses were clearly not intended. I am heartened that they are attempting to address these issues.
  • https://forums.galaxy-of-heroes.starwars.ea.com/discussion/46299/the-update-6-10-2016-megathread#latest

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