Forum Discussion
9 years ago
"giggsy;648041" wrote:
Some neat ideas but I don't want to have to play for hours each raid. Right now one attack lasts about an hour. Let alone having to do it for each phase.
Right now my guild has a one attack only rule and it's awesome.
"RAYRAY;648066" wrote:
I agree in concept that future raids need to be tuned better to require full participation. The current state of the rancor raid is everyone that has Teebo basically kills the raid. To the point where 3-4 people can kill a t7 raid with one team each. That is pathetic and hopefully they learned from this.
On item 4) I stated a mechanic of permanent power growth for Rancor.
Every time a char takes his turn, Rancor grows 0.2 to 0.8 in his attributes depending on Raid Tier.
This will make playing for a whole hour pretty much impossible, because very soon Rancor becomes virtually immune to debuffs; gets faster; and does more damage.
So all those issues go away, which makes playing each of the 4 stages a quick job, because no one lasts forever.
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